Blood Bowl 2 is bringing more than snazzy 3D graphics to the experience. Packing a new transfer system, revamped race-specific AI, deep campaign designed in close collaboration with Games Workshop, retooled economy, streamlined mechanics and more, it's clear that the ambitious sequel plans to be bigger in every way. Perhaps even a major eSport.
After attending a presentation at Gamescom, I naturally had to know more, so thankfully the lead designer was on hand to explain all of Blood Bowl 2's new features and how they've been carefully designed from the ground up in line with player feedback.
Yesterday we ran a deal for the white PS4 Destiny bundle, which was a good price, but had one major problem. The console is utterly hideous. So if you're blessed with a sense of taste and an AV cabinet full of black devices, why not save an extra tenner and grab a black version of the bundle from ASDA instead?
Unless you want your PS4 to blend in with your kitchen appliances rather than your living room kit, that is. Remember to use voucher code CONSOLE at checkout!
Thanks to hatcher @ HUKD!
Anarchy Reigns is amazing. It's one of the most ridiculously brilliant online multiplayer ever released, hailing from the developers of Bayonetta and God Hand, but SEGA royally screwed the pooch by staggering the release date, leaving the player base fragmented and very sparse. Still, the campaign is fun, the characters are incredible and the game's and a steal at £3.95. I'd love to organise a proper MP sesh on this at some point.
Thanks to Jas10 @ HUKD!
We've occasionally seen it cheaper, but Dishonored is still a screaming deal at £2.49. In fact, paying so little is almost an insult to the hardworking developers (but you won't hear us complain!). Better yet, you can play it for free all weekend -- and potentially even complete it in that time so long as you've got a clear schedule. Thanks once again to jaystan @ HUKD!
Tempted by an Xbox One? Don't much care for Kinect? In which case ASDA will sell you Microsoft's console and one of its biggest games for less than the retail price of the solus machine itself. Just choose a game bundle -- Destiny, Dragon Age Inquisition, Advanced Warfare, GTA V and more are included -- and add the "CONSOLE" voucher code at checkout.
Thanks to Bure11 @ HUKD!
Can Evolve truly make 4 v 1 multiplayer fun? Why the delay? What are the DLC plans? How tough was it to balance? What features were cut? Why can't we play it yet?!
Evolve has attracted a huge number of questions over the last few months, and thankfully, we've now got plenty of answers thanks to Turtle Rock producer Denby Grace. If you're excited, concerned or just suitably intrigued by the upcoming new-gen shooter, this is the interview you need.
Super Smash Bros may feel most at home on a big screen, but it's 3DS counterpart is no slouch either. Containing unique levels, 60FPS visuals and intuitive controls, there's every chance that it's going to be a portable powerhouse.
You can watch me play several local multiplayer games of it above, brought to you in glorious ShakyCam™. The footage is entirely unedited, so you'll get to enjoy my banter, listen to me meeting new friends and witness how terrible I am at it.
Which version of Super Smash Bros are you looking forward to most?
After getting hands-on with the Alpha build and seeing how the gameplay had changed, Carl sat down with game director Bernd Diemer and producer Jan Eric Lauble to chat about Dead Island 2. Topics include how the seemless multiplayer will work, why the team went with a less serious approach compared to its predecessor, and what sort of weapon combinations we can expect to find in the open world zombie slaying title.
Then Toby the Dealspwny appears and hijacks the interview. Just because he could.
Be sure to check out our hands-on impressions for Dead Island 2 from this year's Gamescom.
I really wanted to like the first Dead Island. I really did. It hit all the right boxes in terms on concept – 4-player co-op with a huge world to explore, customisable weapons to find and upgrade, varied enemies to kill – but it was all undone by a hugely inconsistent tone and some of the worst voice acting in recent years. As such I didn’t get very far into the game despite multiple tries to play through it, and I made sure to give Riptide a wide birth as well.
So it came as a welcome surprise when the Dead Island 2 announcement trailer caught my attention with a new, less serious tone that looked to inject some fun into the series. “This is exactly what happened last time, Carl, and the game didn’t live up to the hype,” I told myself, but after getting hands on with the game at this year’s Gamescom I’m far more optimistic that the handover of development from Techland to Yager Development (makers of the criminally underrated Spec Ops: The Line… if we ignore that multiplayer) will make it a win-win situation for both Deep Silver and consumers.Click here to read more...
Some pretty grim things have been going on the Dyrwood. A betrothed noblewoman passing through the village on the way to the altar has gone missing. There's a orlan woman holed up in the pub who's apparently guilty of murdering a bunch of babies. Soldiers are clashing with townsfolk and an all out class war is brewing in the streets and in downed flagons of ale.
Oh, and if that wasn't enough, the place is surrounded by bandits and brigands and ogres and a dragon who's gone and burned the face off of the potions merchant.
Into the thick of this omnishambles we stride -- a fiery, horn-topped Godlike Cipher, and a band of nondescript party members -- determined to fix things. I like to try and be honest, I'm a bit of a smartypants at times, and I do like a clever quip here and there. One of the best things about the early parts of the beta, and the conversation options is that you can construct your character's personality through interaction. Will you be reasonable or quick to temper? A cruel mercenary or an honest hero with genuine good will? You can turn off all of the character highlights if you want to make decisions based simply on the writing and the lines of dialogue, and you can choose to have the options unavailable to your particular character build vanish so you don't know what you're missing.
It all depends what sort of role-playing experience you want to have.
Apparently mine involves terribly accented voices performed by yours truly. Pressures of the "record" button and all that jazz. In any case, here's a little walkthrough of what to expect in the first half hour of the Pillars of Eternity backer beta.
Crystal Dynamics' Tomb Raider reboot certainly was impressive. And gritty. So very, very gritty.
Thankfully the other Crystal Dynamics team is still making Tomb Raider games based on a confident Lara fighting crazy bad guys, dodging ludicrously silly traps and absolutely loving it; all voiced by the inestimable Keeley Hawes.
In effect, then, Lara Croft And The Guardian Of Light feels more like the Tomb Raider games of old, even if it's an isometric puzzly shooter for up to four players. Keen to know more, I interviewed Crystal Dynamics producer Robert Siwiak to learn about the new gameplay elements, economy, story and whether we'd see more ridiculous crossover characters this time around.
Alien Isolation is shaping up nicely. Having spent four solid hours playing the latest Steam build, I can report that its adaptive AI and terrifying unpredictability makes for a very different kind of horror game.
However, the fact that sections starring the original Alien voice cast are only going to be available as pre-order DLC -- or paid DLC down the line -- has got many a hackle up across the internet. I naturally asked lead designer Gary Napper exactly why they'd taken the controversial move.Click here to read more...
Nintendo don't often make much of Gamescom. In the past, they've actually been fairly rubbish at noticing Europe is even here to be honest, in spite of Iwata highlighting the issue several times over the past few years.
But they turned up to this year's show with a host of playable games to demo to the public, and behind closed doors they didn't bother with flashy presentations or snooze-inducing, heavily-scripted developer walkthroughs where you watch someone else play the game, instead they just let people play and let the games speak for themselves.
Letting the games speak for themselves could well be Nintendo's motto. They've never been the best when it comes to corporate communication or getting the word out (the mind-bending originality of the Wii, and that console's aggressive Ant-and-Dec-fronted marketing aside) but their games shine when placed in the perfect environment. It's a shame in some ways that it's only after you've picked up a Wii U and played some of the exceptional titles on offer that the console's essential nature reveals itself.
Thankfully, over 300,000 people had the chance to do just that at this year's show.
Jon and I have both gone hands-on with a number of Nintendo's upcoming titles now, so we thought we'd have a little chat about some of the highlights for the Japanese company from this year's show.Click for our Nintendo @ Gamescom discussion >>
It may be garish if not bordering on the hideous, but the special edition white PS4 certainly turns heads. Especially since it also comes bundled with a physical copy of Destiny for £339.97 at Gamestop. This is a fantastic price and one that I'm not sure I can personally resist, to be perfectly honest.
Remember to join the Dealspwn Destiny Clan whatever platform you choose. My Little Dealspwny needs YOU! Thanks to roshambo @ HUKD!
Not sure if Borderlands 2 is the right game for you? Pored over our detailed review and still can't make your mind up? Never mind, you most indecisive of gamers, because Gearbox' enormous shoot-and-looter is now free to play on Steam until Sunday evening.
If you get on with it, Steam have slashed their prices down for the standard and GOTY Editions, though we've occasionally seen it cheaper in GMG and Gamefly deals.
As Fallon says, this is the stuff childhood dreams are made of... playing GoldenEye WITH JAMES FREAKIN' BOND!
I spend an inordinate amount of time creating characters for RPGs. For my first runthrough of any game where you can stamp your personality on proceedings, I always like to play naturally, making decisions that I would make, immersing myself in roles close to my heart depending on whatever I'm feeling at that time. I tend towards offensively capable builds, mixing melee stylings with a bit of magic wherever possible.
I pore over stats and attribute screens, deliberating over single points, trying to give myself wiggle room as a conversationalist. Lockpicking and trap setting nearly always come in second to having the gift of the gab. Talking my way into and out of situations has always been something I've revelled in here in the real world, small wonder that I like my avatars to be able to do the same.
Thankfully, Pillars of Eternity is stuffed with options when it comes to character creation, if the beta is anything to go by. Choosing between the two sexes is straightforward enough, but then there are six races, each with a few sub-races from which to choose too, then you need to choose between the eleven classes on offer, knowing that all of them are relatively flexible when it comes to the next stage: Attributes. The beta dishes out plenty of points, and there's no wrong way to build a character, but that almost makes it worse. The paralysis of choice and all that.
What I love already about Pillars is that there are options here in character creation that barely have any mechanical impact whatsoever, things like determining your cultural background and your place in the world. Chatting with Josh Sawyer, the game's Project Lead, a few weeks ago, it became clear that these sections are almost entirely included to give players a chance to role play in a deeper fashion, fleshing out the backstories and origins of their characters, and creating a deeper, richer narrative that really roots characters in the lore of the game and the world that Obsidian have created.Have an in-depth gander at character creation in Pillars of Eternity >>
No, really: pretty much everything.
After showing us the latest build of Disney Infinity 2.0, producer Jason Moffitt was on hand to dish the details on the Guardians Of The Galaxy playset, new figures, new characters, new features, new toybox tools and even the possibility of Star Wars coming to the franchise. If you've already sampled our hands-on preview and developer walkthrough, it's high time you armed yourself with all the intel you'll need for the upcoming September release.