If you read my Nosgoth preview earlier in the week, you'll know that things are coming along very nicely indeed with Square's F2P PvP arena shooter. In fact, I'll let Past Matt tell you exactly what I thought:
I had a blast with Nosgoth but I want to see more. We were only playing 4-v-4 team deathmatch. I want more modes, inventive game types. I'd love to see bigger maps and more combatants. Beacham mentioned the War For Nosgoth mode, which is basically the ranked tournament mode for the game that'll become available at regular time intervals, but I'm still curious as to how Psyonix and Square are planning on keeping players hooked for the long haul. I had fun, sure, but I'll need more if I'm going to invest time, let alone money, in the long term. Hopefully, we'll be able to bring you an update on that soon as we jump into the game's beta.
As for that last line, well, we're in! And to give you a better idea of how matches unfold in Nosgoth, here's a little Dealspwn Playthrough video showcasing my first match in the beta, and delivering some more information on the three basic classes for each faction and how battles unfold in the war between Humans and Vampires.
0RBITALIS is game all about flinging a satellite into the orbit(s) of various gravitationally significant bodies and trying to keep it within the boundaries of the onscreen star system for a distinct handful of seconds. It's a simple-but-tricky little game, and it requires a fair amount of thought. You can't simply bumble in and hope for the best beyond the first few levels.
The game was originally conceived by Alan Zucconi for Ludum Dare 28 last year, and the theme of the game jam was "You Only Get One".
In the case of 0RBITALIS, that "one" refers to the satellite itself. You only have one shot at plotting the course and measuring out the power of projection, and then it's up to physics to decide what happens to your little space module. You move the cursor to alter your trajectory, and then launch your craft with a single click.Click here to read more...
Over the last few months Carbine Studios have been slowly pulling the curtain back on a number of features for WildStar that, up until now, we had barely seen anything about. Customisation options were one such thing, Adventures were another, and we recently got a look at some of the Raids players will be (almost certainly) punished by during the developer panel at PAX East. However, one topic has been left until the very last second to discuss and it’s a pretty big one – Warplots. This PvP-centric mode aims to kick team-based combat up a notch with something that is part base raiding, part tower defence, and all-out warfare as two teams of 40 max-level players duke it out for supremacy. It’s basically as if the original incarnation of World of Warcraft’s Alterec Valley and indie title Orcs Must Die! had a baby, and then many Chua were rained upon it for kicks – that’s pretty much Warplots in a nutshell.
You can get a general overview by watching the latest in-game engine-powered Flick embedded above, but you’re probably after some more details or something, and thankfully I have many to throw at you. Earlier this week, select members of the press were invited to watch a demonstration of Warplots in action, with a rather ill Lead PvP Designer Jen Gordy (who was suffering from PAX Flu at the time) providing commentary on what we were watching whilst giving us more detail into what options would be available for potential Warparties (yep, that means no hands-on experience just yet, but stay tuned – I assure you we’ll have something in the near future.)
Virtual Reality is already one of the hottest technologies and topics in videogames, with both the Oculus Rift and Project Morpheus promising to revolutionise the way we experience our favourite hobby. The ability to enter our videogames, to be immersed and surrounded by them, is intoxicating - and we've been excited about VR's potential despite a fair few hurdles facing the fledgling venture.
Now that I've finally got to grips with Oculus Rift courtesy of Private Eye (the psychological thriller, not Ian Hislop's mag), both my greatest hopes and most worrying concerns about the resurgent technology have been set in stone.
VR is absolutely incredible, a huge leap forward for videogames and revolutionary new forms of interactive entertainment... but the very things that make it so amazing are likely to keep virtual reality out of the living room.
Project Morpheus may have a bit of a fight on its hands.
Click here to read more...
We've all got a Steam backlog. No matter how fastidious or frugal you are, those Humble Bundles and Christmas sales are just too tasty to resist.
Don't deny it - and don't worry, because you're in good company. In fact, it transpires that almost 37% of all Steam games ever purchased have never been played or even installed.Click here to read more...
Virtual Reality is all about immersion. You've doubtlessly watched us hacks overuse this somewhat nebulous term to within an inch of its life over the last few years, but being able to get into our games, to be absorbed by them and enter a new reality for a while, is what many of us strive for. Considering that Oculus Rift is designed to effectively create a new reality around us, it's absolutely perfect for atmospheric games.
Private Eye is all about harnessing that power for a psychological thriller set in 1950s New York, wherein players become a wheelchair-bound gumshoe forced to relive the events that led up to his disablement, all while cracking a new case. It surrounds you with the videogame equivalent of Rear Window, letting you look around the environments in 360 degrees and spy on your neighbours from an intimate new perspective, all while building a sinister and tense atmosphere around us. Considering that the pitch was created as part of a VR Jam by single developer Jake Slack, Private Eye is already rather impressive.
It also has the privilege of being my first hands-on with Oculus Rift -- should that be eyes on? -- so naturally I was nearly violently ill all over the fine folks at EGX Rezzed 2014. At least we managed to interview Slack afterwards.Click here to read more...
Yo dawg, so we heard you like Call Of Duty: Ghosts and Snoop Dogg. So we put Snoop Dogg... inside your Call Of Duty: Ghosts! OHHHHHHH[that's enough lame Pimp My Ride references for one day - Ed]Click here to read more...
We're huge fans of Traveller's Tales' LEGO games, due to their accessible platforming, fun factor, respect for their source material and gently anarchic sense of humour, so this massive Steam sale is right up our alley. They're charging between £2.49 to £3.79 for the likes of Batman and LOTR, but the headline act is the fantastic LEGO Marvel Super Heroes, which costs less than £4. Do it.
Anyway, here's the selection - thanks to and courtesy of Webhead @ HUKD!
£9.99 won't buy you much heroin, but it will get you something infinitely more addictive courtesy of The Game Collection. Thanks to Arsenal1234 @ HUKD!
Carrier Command: Gaea Mission does a pretty good job of bringing the legendary Carrier Command up to date, especially now the pathfinding has been mostly patched up. It's a strategy game, except you can directly control your units too. Though a bit on the niche side, we had a reasonable amount of interest on-site at launch, so if you didn't pick it up then you might have another chance of doing so now on Xbox 360.
Is it here yet? Is it here yet? Is it here yet?
No, but we're less than two months away. Mario Kart 8 is finally on its last lap before May 30th - and Tesco Direct are on hand with a nifty saving thanks to their TDX-PWP4 voucher code. Thanks to HellRazer @ HUKD!
Things are getting a little more interesting of late in The Elder Scrolls Online, especially now that I've reached Cyrodiil. There'll be a big, fat article PvP and the heartland of Tamriel later this week, but for now here are eight reason why The Elder Scrolls Online is filling me with ambivalence...
I LOVE... Skill Progression
The organic process of getting better by doing something repeatedly has long been a staple of the Elder Scrolls games in the past. But it's not how MMOs have traditionally worked. Thankfully, TESO said bollocks to tradition and stuck to its guns, proving all the better for it. Thanks to the implementation of Skyshards, there's not so much pressure put on levelling, instead giving more weight to exploration. Besides, actually improving your skills works outside of general levelling anyway, meaning that whatever you're doing out in the wide world, you're probably getting better at something.
Reached level 23 and want to turn your Dragonknight into a staff-wielding bringer of rain? Well you can.
I HATE... Level Grinding
The gap between levels becomes interminable pretty quickly. I get that MMO developers want to keep you playing for as long as possible, and that TESO isn't all about the rush to the endgame content, but this is ridiculous. Combat counts for virtually nothing when it comes to rising through the ranks, nor does exploration or crafting or anything, really. It's not long at all before progression slows to a crawl, and that's even when you're doing every quest that you find and battling every creature you come across. Making you work for it is one thing, but too often TESO turns into a bit of an interminable slog.Click here to read more...
The PlayStation Vita received short shrift last year, especially here in Europe. A tiny handful of big hitters aside, Sony's handheld rarely found its way into our sweaty palms, completely outgunned and outgamed by the 3DS in ascendancy.
But 2014 could well reverse the Vita's fortunes. Over the last few months, Sony and third party partners have been bringing a huge number of fantastic localised titles to British shores, alongside some fantastic indie gems and cross-platform games, culminating in the announcement that three major Japanese releases are also headed West.
More than just a niche proposition, handheld gamers are going to have a lot to love this year - and so many reasons to keep Sony's portable powerhouse to hand.Click here to read more...
Unreal Tournament is the best multiplayer FPS ever made. Ever. Ever.
Epic Games' superb shooter is still the benchmark for online multiplayer, featuring an extraordinarily enormous selection of the best maps ever made, the best guns of all time, loads of mutators, a bountiful cornucopia of modes (most of which laid the foundations of the games we play today) and even a fabulous singleplayer campaign. Not to mention more than a decade of fantastic mods and user-generated content. It's superb, a skill-based arena that you can play on your terms and a game for the ages. The GOTY Edition is only £1.49 at GOG.com, so you don't have to take our word for it.
HOWEVER, I assume that the impending GameSpy shutdown is going to cripple its server list, so you might need to swap some IP addresses or organise some LAN events if modders can't cobble something together...
When we look back at sequels that took a long, hard look at their predecessors and simply made everything better, that list of success might well include Warlock II: The Exiled. Ino-Co Plus have crafted a game that improves on Masters of the Arcane in almost every way possible, delivering a hex-based slice of deep, turn-based strategy that comes out firing on all cylinders.
Though the game's sandbox mode bears much resemblance to the original Warlock, and there are tweaks aplenty to the core gameplay that we'll get to in due course, the big addition to Warlock II, comes in the form of a new mode.
"The Exiled" refers to you, the player, along with a host of other mages who've all been cast out of the realm of Ardania by a super evil grand wizard calling himself The United One. Not only has The United One kicked out anyone who could pose a threat to him, but he's gone and shattered the realms surrounding Ardania, meaning that the worlds have splintered into shards, connected only by ethereal portals. As a super awesome mage yourself, it's up to you to consolidate your power, raise an army or two, navigate those pesky portals, and take back Ardania.Click here to read more...
In videogames we all have our favourite franchises. As much as we crave the new and different IP, there's something reassuring and fulfilling that comes from a franchise. Previous instalments have allowed us to form a love affair with characters, mechanics, plot and gameplay that have created a melting pot of an experience that appeals to us as an individual gamer. From Angry Birds to Zork, there's a franchise out there for everyone.
But it's perhaps easy to forget when we clamber over the latest Mario or FIFA game that franchises themselves are a poisoned chalice, that hang on a knife-edge (or indeed insert over-used metaphor here) for developers, because they present a bit of a headache. And it's not a headache that simple painkillers can cure. Because franchise development is a bit of a paradox. Fans love your franchise for what it is, so you need to stick to that formula. But heaven forbid of course if developers don't progress the idea in future instalments. Because as fans, we always demand more, and never more so than when we are talking about our beloved franchises.
But how did we create this problem in the first place?Click here to read more...
UPDATE: Please note that the weekend beta keys we are giving away will only work with EU NCSOFT accounts. If you do not have an EU account, there are other websites that will be giving out keys that will work. You can find a list of all the sites giving away codes here. Apologies for the confusion here folks, and if you have any other issues please let us know so we can help you out!
ORIGINAL POST: Looking to get in on the action of the upcoming WildStar weekend beta, which is set to take place between 18th - 20th April? Well, if you haven't put money down for a pre-order (with which you will gain automatic access to every beta weekend between now and the release on June 3rd) you may want to hit the jump to find out how to snab yourself a key, as we have 2000 weekend beta keys to give away.Click here to find out how to get one!
Interceptor Entertainment revealed Duke Nukem: Mass Destruction what feels like an eternity ago: an action-RPG starring the legendary hero developed in conjunction with original series creator Scott Miller. The countdown went live and we were all out of gum.
Unfortunately, Gearbox were having none of it and quickly unleashed the laywers.
A few weeks later and Interceptor are back with another countdown, suggesting that the two companies may have worked out their differences... most likely by replacing Duke Nukem with a legally distinct ringer.Click here to read more...
Bundle Stars' Toxic bundle is another seriously impressive compilation, at least in terms of the potential savings. £3.59 will net you Darkout, Desperados 2: Cooper’s Revenge, Heroes of Annihilated Empires, Runespell: Overture, S.T.A.L.K.E.R: Clear Sky, Shadow Man, The 11th Hour, The 7th Guest, Tribloos 2 & Xotic Complete on Steam: a whole heap and helping of game.
I'd personally recommend Runespell: Overture, Xotic and STALKER: Clear Sky as the standout games of the pack - alongside the dated if hilariously cheesy (and incredibly difficult) puzzle classic The 7th Guest. Darkout is a reasonable craftbox but never quite delivered on its promises.