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2012 Independent Game Festival Attracts Record Numbers

Jonathan Lester
IGF, Indie Games, Proteus, Super T.I.M.E. Force, Terry Cavanagh

2012 Independent Game Festival Attracts Record Numbers

570 Great Games, Let Judgement Commence!

The 14th Annual Independent Games Festival - the long-running festival dedicated to independent games held in San Francisco - are proud to announce another year of record entry numbers for IGF 2012's Main Competition. In total, this year has attracted nearly 570 game entries from both leading indie developers and first-time entrants, which is more than a 45% jump over 2011's total entries.

Some of the titles entered this year include Ed Key and David Kanaga's Proteus, an adventure game that dynamically generates its ambient soundtrack as you explore the environment, Waking Mars, the action-gardening game from former IGF Mobile winner Tiger Style, Super T.I.M.E. Force, a time-twisting shooter from Critter Crunch and Clash of Heroes developer Capy. We've got more details after the break.

A number of returning developers previously honored at the Independent Games Festival have entered new games including Prison Architect, a previously unannounced game from 2006 Seumas McNally Grand Prize winners Introversion, Jesus Vs Dinosaurs, an arcade game co-developed by Crayon Physics creator Petri Purho and two new games from the team behind 2007 Grand Prize winner Aquaria: Infinite Ammo's Alone andSpelunky, a revamped version of Mossmouth's cult favorite rogue-like platformer.

Other notable entries this year include **** (Four Letter Word) from VVVVVVdeveloper Terry Cavanagh, Storyteller, an experimental visual-narrative game from former Nuovo finalist Daniel Benmergui, and mobile debuts from a number of beloved indie regulars: Vlambeer's Ridiculous FishingRockfish, from Cave Story creator Daisuke 'Pixel' Amaya, and English Country Tune from Stephen 'Increpare' Lavelle.

Head over to the official site for full breakdowns on each and every entrant. We're convinced that Indie games are nothing less than the future of our medium (especially considering the rise in mobile gaming), and I can't wait to get involved when the finalists are announced in January 2012.

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