2K's Christoph Hartmann is of the opinion that we can't really progress as an industry until we achieve photorealistic graphics, suggesting that games are unable to recreate that depth and range of emotions that cinema can without photorealistic visuals.
Hmm. Objectivity may be tested here.
"What's the difference between the movies and gaming? Movies you just watch. You get emotional involvement in both, but in gaming you interact. That limits you already in what you can do, as certain emotions can't be recreated. Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country. It's limiting." he said. "Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now."
Is that we as in 2K, Christoph? Or we as in the games industry as a whole? Because I'm pretty sure that the likes of thatgamecompany, thechineseroom, Square Enix, Jonathan Blow, and Team ICO might have something to say about that.
Hartmann pointed towards a perceived failure in this industry to deal with comedy.
"Comedy is already very hard in video games," he said. "You can't have a game simply built around comedy. It has to be part of an overall vibe. So there is only a certain area that you can use [to create games] and then you look at technology, you can kind of maybe make people look right, but it will be very hard to create very deep emotions like sadness or love, things that drive the movies.
"[..]If someone comes up with a video game where it's all about you falling in love, where you have the emotions and you don't need a lot of interaction from your device, that's great but what happened to those interactive movies from the '90s? They were boring. It was like a movie that gave you three endings."
Ah yes, the 90s. A time that saw Tim Schafer and Ron Gilbert at the heights of their comedic powers. If we're talking about moving love stories, how about checking out a few JRPGs from around that time Christoph, eh? As for interactive movies, check out the sales figures for Heavy Rain.
God forbid an animation studio that deals in emotional storytelling should try to make a game. Oh, hi there Ni No Kuni...
Expect a fat rant about this tomorrow. [GI.biz]