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2K's XCOM FPS Delayed By A Year

Matt Gardner
2K Games, 2K Marin, FPS games, Max Payne 3, Take-Two Interactive, Xcom

2K's XCOM FPS Delayed By A Year

Originally due for release this fiscal year, 2K Games' XCOM - the FPS from Bioshock 2 developers 2K Marin - has been pushed back into the next fiscal year, with a company report now outlining release plans for the window between 1st April 2013 and March 31st 2014.

Take-Two's latest quarterly financial report spilled the news, but offered up no reasons for the further delay. The FPS has been dogged by mixed reactions (you can read our XCOM preview here), and it could be that Take-Two are looking towards a slightly more cautious approach given that their numbers are down.

The publisher reported $148.1 million net revenue for the last quarter, compared to the $182.3 million this time last year. Revenue for the entire fiscal year came in at $825.8 million, as compared to $1,136.9 million last year.

"Fiscal 2012 was a year of creative, operational and strategic achievement by our Company," said CEO Strauss Zelnick.

"We delivered groundbreaking titles, including L.A. Noire and NBA 2K12, which set new standards for excellence; grew our revenue from digitally delivered content and mobile offerings; made substantial progress on our online gaming initiatives; and bolstered our already strong liquidity through a convertible notes offering.

"While our financial results were disappointing, the decisions we made position Take-Two for growth and profitability both this year and over the long-term."

Max Payne 3 will no doubt help steady the ship, though upcoming ace-in-the-hole GTA V is still listed as "TBA".

Regarding the former, the report reconfirmed the PC version of Max Payne 3 will release on June 1st, and outlined a packed DLC schedule for the title:

  • Local Justice Map Pack (DLC) - June
  • Disorganized Crime Map Pack (DLC) - Summer
  • Deathmatch Made In Heaven Mode Pack (DLC) - Summer
  • Hostage Negotiation Map Pack (DLC) - Summer
  • New York Minute Co-Op Pack (DLC) - Summer
  • Painful Memories Map Pack (DLC) - Autumn
  • Trickle Down Economics Map Pack (DLC) - Autumn
Add a comment 1 comment
Late  Jun. 20, 2012 at 14:41

Missed this when first posted...

The company's not making as much money as you'd like so you're going to increase development costs and write off a large proportion of the marketing costs to date whilst simultaneously reducing projected income from the product to $0, in order that 2012/13 will look more profitable?

Um... Cracking strategy.


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