In today's episode of Game Night, the trio are the height of bro-fessionalism as they take on side-scrolling action-fest Broforce from Free Lives. Trust me when I say, it's bro-sesstial viewing for everyone.
Just remember - it's not over 'til it's BRO-VER. OOOOOOOOOOOOOOH.
We love the LEGO games here at Dealspwn.com. From humble British beginnings, Traveller's Tales blended our favourite films with our favourite childhood toy, creating a gentle, accessible, hilarious and compelling set of adventures for everyone to enjoy. We've certainly had a lot of it to enjoy, too, from Star Wars to Indiana Jones.
And Harry Potter. And The Lord Of The Rings. And LEGO City Undercover and The Chase Begins and DC Super Heroes and DC Super Heroes 2 and Rock Band and The Adventure Continues and Pirates Of The Caribbean and Ninjago and The Legends Of Chima and Marvel Super Heroes and Universe in Peril and the LEGO Movie... culminating in a Hobbit tie-in that launched before the Trilogy has even completed, offers scant new features, feels unpolished and arrives less than two months after their last major release.
Uh-oh. This is actually rather worrying... because we've seen it before. When a franchise oversaturates its own marketplace and directly competes with itself because a publisher wants too much of a good thing, the alarm bells are bound to go off - as we learned thanks to a certain extinct music game featuring plastic guitars and a billion unnecessary semi-sequels all clamouring for attention.
If Warner Bros. doesn't throttle back, there's a real and present danger of our beloved LEGO series going the same way.Click here to read more...
Trials is as punishing and perfect as ever. It's a game of ludicrous excess and controlled restraint, as you scream over a ludicrous gravity-defying jump one moment and deftly feather the throttle to make it across a nasty gauntlet of overhangs the next. The interplay between speed, power, weight, balance, gravity and physics is one again spot-on, challenging us to excel through skill and perseverance, all while desperately attempting to shave miliseconds off our par time, beat our ghost and humiliate our friends.
Trials Fusion should be everything we want from a Trials sequel, then, but some new features and window dressing deserve a closer look.
We're in the future now, and Trials Fusion won't let you forget it. From the first second you boot it up, an annoyingly brain-worming theme song proudly proclaims "welcome to the future! Man! Machine! The futuuuuuuuuure!" while displaying a shiny armour-clad rider atop a slick skyscraper. It'd be a great excuse to introduce some futuristic new technology, but no, it basically boils down to a somewhat forgettable storyline involving two AIs (which features a few fun one-liners that you'll hear repeated ad nauseam each time you restart a checkpoint) and a vibrant colourful new aesthetic to punch up the tracks. We've come a long way since Trials HD's uninspiring collection of brown crates and grey pipes.Click here to read more...
As I write this, I'm listening to Martin O'Donnell's Rock Anthem For Saving The World. I have the Halo albums shuffled up in a Spotify playlist. Greatest Journey from Halo 3 is up next, and I'm steeling myself for epic Warthog flashbacks from that game's majestic final run. Under Cover of Night aurally describes the midnight before a dawn of fire -- the calm before the storm. The Overture from ODST takes me back to slinking around the Covenant-strewn streets of New Mombasa before Never Forget almost makes me shed a tear. Not for the plot of intergalactic war and the loss and despair that comes with it, but rather for nostalgic good times that have yet to be bettered.
So much of my enjoyment of the Halo series comes as a direct result of Martin O'Donnell's (and Michael Salvatori's) work. The Halo suite itself is an iconic theme that makes the hairs on the back of my neck stand up. It's a succession of strings that just says, Oh we got this!
In spite of his long service to the Halo franchise, it's the versatility shown in the games that don't feature Master Chief that gave me hope for O'Donnell's work on Destiny.
This week, though, presumably with much of the work on that game complete, Bungie terminated the contract of their in-house composer. Depending on whose account you read, it's either a straightforward affair, or possibly something a little fishy.Click here to read more...
Platform: PS4 (reviewed) | PS3 | Vita | X360 | XO | Wii U |3DS
Developer: Traveller’s Tales
Publisher: Warner Bros. Interactive
Yes, this is a review, not an advanced preview for a game which (with any sense) wouldn’t see a release until December when the final Hobbit movie hits cinemas. Instead, this Lego title encompasses the first two films with the third to be added as DLC later this year.
It would take the most upbeat of optimists to suggest that WB will do the right thing and release the add-on (the rest of the game) for free, but my cynical nature tells me to expect something around £15.99 –an oddly specific guess I admit. I also wouldn’t be surprised to see this game re-released complete with the remaining content in December for the same price it is today. So, I guess the only real question left, is how many Lego games do you need in your life? With Lego Marvel and the Lego Movie tie-in released just five and two months ago respectively, you have to wonder why WB didn’t wait.
But here we are, back in Middle Earth for another action-platformer collect em’ up. As with the Lego Lord of the Rings game, there are lines of dialogue and music from the movie giving the game an authentic air. In the Lego LOTR titles, I found this to be an odd match as the straight-faced dialogue was at odds with the characters messing about in the background. But The Hobbit movies have turned out to be lighter affairs and the seriousness and comedy seems to gel together better than I expected. Or maybe it’s because I loved the LOTR movies have been bitterly disappointed with the drawn-out Hobbit ones.Click here to read more...
Microsoft have been busy ironing out the kinks in their new-gen machine over the last few months, but Sony's next PS4 firmware update is set to be a big one. Not only will players have the ability to download their digital games before launch, but the share functionality will be kicked up a notch by way of a fully-featured editing suite.Click here to read more...
CDKeys are currently selling 12 months of Xbox LIVE Gold Membership for £24.90, but if you go over to their Facebook page and give them a "Like" you can get that price dropped even further down to £23.65, saving you a tenner on the standard price for such goodness.
Yesterday we reported that 37% of all Steam games are never played... and it's time to throw some more games onto your backlog with the Groupees Clash 3 bundle. You'll get eight games, including the fantastically fun Gun Monkeys, trippy Master Reboot and hectic retro-inspried Ultratron, for 60p.
And also Home Sheep Home 2, alongside some digital albums.
Not bad, considering that you'd hardly get any change for a packet of crisps.
Steam Greenlight is a dog-eat-dog popularity content, so every little helps. Hence it's time for the twelfth Indie Royale Debut bundle, which includes eight games that want your attention and votes.
You'll need to beat the minimum price (which changes periodically, but won't reach over £3.00 by my reckoning) to receive Gearcrack Arena, Luna’s Wandering Stars, Pester, Rot Gut, Selknam Defense, Storm over the Pacific, You Are Not A Banana: Chapter 1 & Yrminsul.
I can only personally vouch for Pester, which is a simple yet satisfying bullet hell/danmaku shooter that first released as an Xbox Live Indie Game. Naturally you won't get Steam codes (DRM free downloads and/or Desura only, I'm afraid) - until or unless the games eventually get Greenlit.
I've got nothing to do really but pull a double facepalm and shake my head at Senran Kagura Burst, especially when it comes packing the tagline "Two good reasons to turn on your 3DS" directly below a pair of pendulous cartoon breasts. But apparently the combat is super awesome as Jon states in his review:
Though its ecchi overtones and puerile obsession with jiggling oversized breasts will rightfully deter many players, Senran Kagura Burst is still a capable brawler that's perfectly adapted for a handheld platform. There's a huge amount of content and responsive action to enjoy, so long as you're comfortable with the source material and tone.
Oh and it's now the cheapest it's been in a while at GAME.
Thanks to tbrossi46 at HotUkDeals.
If you read my Nosgoth preview earlier in the week, you'll know that things are coming along very nicely indeed with Square's F2P PvP arena shooter. In fact, I'll let Past Matt tell you exactly what I thought:
I had a blast with Nosgoth but I want to see more. We were only playing 4-v-4 team deathmatch. I want more modes, inventive game types. I'd love to see bigger maps and more combatants. Beacham mentioned the War For Nosgoth mode, which is basically the ranked tournament mode for the game that'll become available at regular time intervals, but I'm still curious as to how Psyonix and Square are planning on keeping players hooked for the long haul. I had fun, sure, but I'll need more if I'm going to invest time, let alone money, in the long term. Hopefully, we'll be able to bring you an update on that soon as we jump into the game's beta.
As for that last line, well, we're in! And to give you a better idea of how matches unfold in Nosgoth, here's a little Dealspwn Playthrough video showcasing my first match in the beta, and delivering some more information on the three basic classes for each faction and how battles unfold in the war between Humans and Vampires.
0RBITALIS is game all about flinging a satellite into the orbit(s) of various gravitationally significant bodies and trying to keep it within the boundaries of the onscreen star system for a distinct handful of seconds. It's a simple-but-tricky little game, and it requires a fair amount of thought. You can't simply bumble in and hope for the best beyond the first few levels.
The game was originally conceived by Alan Zucconi for Ludum Dare 28 last year, and the theme of the game jam was "You Only Get One".
In the case of 0RBITALIS, that "one" refers to the satellite itself. You only have one shot at plotting the course and measuring out the power of projection, and then it's up to physics to decide what happens to your little space module. You move the cursor to alter your trajectory, and then launch your craft with a single click.Click here to read more...
Over the last few months Carbine Studios have been slowly pulling the curtain back on a number of features for WildStar that, up until now, we had barely seen anything about. Customisation options were one such thing, Adventures were another, and we recently got a look at some of the Raids players will be (almost certainly) punished by during the developer panel at PAX East. However, one topic has been left until the very last second to discuss and it’s a pretty big one – Warplots. This PvP-centric mode aims to kick team-based combat up a notch with something that is part base raiding, part tower defence, and all-out warfare as two teams of 40 max-level players duke it out for supremacy.
It’s basically as if the original incarnation of World of Warcraft’s Alterec Valley and indie title Orcs Must Die! had a baby, and then many Chua were rained upon it for kicks – that’s pretty much Warplots in a nutshell.
You can get a general overview by watching the latest in-game engine-powered Flick embedded above, but you’re probably after some more details or something, and thankfully I have many to throw at you. Earlier this week, select members of the press were invited to watch a demonstration of Warplots in action, with a rather ill Lead PvP Designer Jen Gordy (who was suffering from PAX Flu at the time) providing commentary on what we were watching whilst giving us more detail into what options would be available for potential Warparties (yep, that means no hands-on experience just yet, but stay tuned – I assure you we’ll have something in the near future.)
Virtual Reality is already one of the hottest technologies and topics in videogames, with both the Oculus Rift and Project Morpheus promising to revolutionise the way we experience our favourite hobby. The ability to enter our videogames, to be immersed and surrounded by them, is intoxicating - and we've been excited about VR's potential despite a fair few hurdles facing the fledgling venture.
Now that I've finally got to grips with Oculus Rift courtesy of Private Eye (the psychological thriller, not Ian Hislop's mag), both my greatest hopes and most worrying concerns about the resurgent technology have been set in stone.
VR is absolutely incredible, a huge leap forward for videogames and revolutionary new forms of interactive entertainment... but the very things that make it so amazing are likely to keep virtual reality out of the living room.
Project Morpheus may have a bit of a fight on its hands.
Click here to read more...
We've all got a Steam backlog. No matter how fastidious or frugal you are, those Humble Bundles and Christmas sales are just too tasty to resist.
Don't deny it - and don't worry, because you're in good company. In fact, it transpires that almost 37% of all Steam games ever purchased have never been played or even installed.Click here to read more...
Virtual Reality is all about immersion. You've doubtlessly watched us hacks overuse this somewhat nebulous term to within an inch of its life over the last few years, but being able to get into our games, to be absorbed by them and enter a new reality for a while, is what many of us strive for. Considering that Oculus Rift is designed to effectively create a new reality around us, it's absolutely perfect for atmospheric games.
Private Eye is all about harnessing that power for a psychological thriller set in 1950s New York, wherein players become a wheelchair-bound gumshoe forced to relive the events that led up to his disablement, all while cracking a new case. It surrounds you with the videogame equivalent of Rear Window, letting you look around the environments in 360 degrees and spy on your neighbours from an intimate new perspective, all while building a sinister and tense atmosphere around us. Considering that the pitch was created as part of a VR Jam by single developer Jake Slack, Private Eye is already rather impressive.
It also has the privilege of being my first hands-on with Oculus Rift -- should that be eyes on? -- so naturally I was nearly violently ill all over the fine folks at EGX Rezzed 2014. At least we managed to interview Slack afterwards.Click here to read more...
Yo dawg, so we heard you like Call Of Duty: Ghosts and Snoop Dogg. So we put Snoop Dogg... inside your Call Of Duty: Ghosts! OHHHHHHH[that's enough lame Pimp My Ride references for one day - Ed]Click here to read more...
We're huge fans of Traveller's Tales' LEGO games, due to their accessible platforming, fun factor, respect for their source material and gently anarchic sense of humour, so this massive Steam sale is right up our alley. They're charging between £2.49 to £3.79 for the likes of Batman and LOTR, but the headline act is the fantastic LEGO Marvel Super Heroes, which costs less than £4. Do it.
Anyway, here's the selection - thanks to and courtesy of Webhead @ HUKD!
£9.99 won't buy you much heroin, but it will get you something infinitely more addictive courtesy of The Game Collection. Thanks to Arsenal1234 @ HUKD!