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Activision: CoD Elite To Be Fully Operational By December 1st

Jonathan Lester
Activision, Call of Duty Elite, Modern Warfare 3

Activision: CoD Elite To Be Fully Operational By December 1st

Unexpected Numbers Of Console App Users

Call Of Duty Elite is, as you almost certainly know, being strained to (and beyond) breaking point thanks to the enormous number of new subscribers. Thankfully it seems that Activision are now willing to commit to a schedule: full operational status by December 1st.

"[Players] kind of have to bear with us while we bring this all back up, but for us it’s literally ‘give us those couple weeks, we’re giving those to you for free’ and come December 1, the goal is that we’ll have everything up and running." - production VP Daniel Suarez to G4TV

The December 1st date is no accident - rather, it's a full month from when they offered the free month of subscriptions to paid members. Apparently the PC version is still on the cards, and part of the problem is that a huge proportion of players are accessing the service directly from the downloadable console application rather than in their browsers. Full story below... though if, like Felix, you feel let down by MW3's multiplayer mode, CoD Elite probably won't bother you.

Suarez believes that a miscalculation of how many players would use the console app as opposed to the web service, meaning that server support was completely insufficient in this key area. They're now rushing to compensate.

The service is run on a couple of different key pieces, and one of those pieces is, for lack of a better term, a couple of key databases that handle all of the data that's being served up from both the console app and the web service.

When we ran our beta, [it] was strictly on the PC and a lot of our assumptions were based around [the idea] that a larger majority of users were going to use the PC [interface] since it's a more robust version of the service than the console app. Some of that may have been incorrectly analysed, because we're seeing 80 to 90 per cent of our users coming straight from the console app.

So the way we've had to balance out the way that's feeding the community is different. Right now we're retrofitting that so that that works better across the board rather than the way it was set up.

Is it just me, or are betas more about advertising and less about actual game development these days? If you're interested, check out the status portal. If not, I'd just go play some Domination instead.

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