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Activision's Next-Gen Rendering Tech Vid Contains A Lot Of Gurning

Matt Gardner
Activision, Activision Blizzard, Development, Graphics, Tech

We've been crying out for Activision to get off their arses, put their rears into gear, and develop some new graphical engines, particularly for Call of Duty. No, Treyarch; Blops 2 does not count. At all.

Anyway, Activision demonstrated their new facial rendering tech at GDC, and it looks pretty damn good. Although the video was captured using a GeForce GTX 680, in DirectX 11, at up to 180FPS, the demo at the show itself was apparently running on a two year-old laptop.

"For us, the challenge goes beyond entertaining; it’s more about creating a medium for better expressing emotions, and reaching the feelings of the players," wrote Activision Blizzard's technical director, Jorge Jimenez.

[via ShackNews]

Add a comment3 comments
X10  Mar. 28, 2013 at 12:28

That's pretty amazing! The face looks real, but the eyes and mouth (teeth really) you can see are still computer generated.

The real question is how can this engine be used real world, that face might run on a 2 year old laptop, but can an engine generating multiple units and real-time events do the same.
I wonder if this could end up as the next system benchmark tool, a la Crysis.

Breadster  Mar. 28, 2013 at 14:16

Wow, that looks ridiculously good.

Nuwidol  Mar. 28, 2013 at 15:07

Wasn't that the Nvidia FaceWorks demo that they made in conjunction with the University of Southern California?

The Best Activision can do is modding a 14 year old engine to add in a few new lighting effects. Yes, CoD still uses the Quake III engine. Activision will tell you it doesn't but John Carmack (the guy who made the engine originally) said he knows his own work when he sees it.

I know who I believe...

Last edited by Nuwidol, Mar. 28, 2013 at 15:08

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