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Alien: Isolation Interview | Al Hope on making a game worthy of Ridley Scott's film

Author:
Matt Gardner
Category:
Features
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Alien: Isolation, Creative Assembly, Games previews, Horror games, Interviews, Sega, Videos

Alien: Isolation Interview | Al Hope on making a game worthy of Ridley Scott's film

Alien: Isolation made me jump so high out of my seat at one point that one of the reps in the near-pitch-black room started audibly chuckling. I had flashbacks of my time with The Evil Within a couple of weeks before, and I determined that I'm not built for horror games.

Of course, the trouble is that I can't help myself when they're really, really good. I adore Resident Evil 2 and 4, and I loved my time with Dead Space and Amnesia. And I came away from Alien: Isolation shaking like a leaf but with a grin fixed to my face. Forget the disappointment of Colonial Marines, Creative Assembly have done something rather special here. By taking inspiration from Ridley Scott's original masterpiece of oppressive tension rather than James Cameron's equally brilliant (but in a totally different way) action bonanza, Creative Assembly might be delivering us a game finally worthy of Giger's monstrous xenomorph.

It all starts with fans making the Alien game that they always wanted to play, and to find out a little bit more I sat down with creative lead Al Hope to find out exactly how he and the team are going about doing just that.

Add a comment3 comments
X10  Jun. 11, 2014 at 09:07

Guys, is it just my browser or is the wrong link to Youtube in here.
I keep refreshing but all I see in the second video is "Play Nintendo - Announcing Nintendo @ E3 2014"?

MattGardner  Jun. 11, 2014 at 13:28

Oh balls. Sorry about that! Should be fixed now.

X10  Jun. 12, 2014 at 19:07

Interesting interview.

So you're not alone on the ship you're on, there are other people around - Do you get to interact with them? Or do they just shoot at you?

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