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I Am Alive Dev Rephrases PC Version Comments

Felix Kemp
I Am Alive, PC games, Ubisoft, Ubisoft Shanghai

I Am Alive Dev Rephrases PC Version Comments

"I Would Really Love To See A PC Build"

Lo and behold, I Am Alive is indeed still alive. But PC owners were dealt a fatal blow yesterday when the game's creative director, Stanislas Mettra, ruled out all hope of I Am Alive making it to desktop computers due to the threat of piracy. He argued the costs of porting the game to PC would never be recouped "if only 50, 000 people buy the game". However, in a candid chat with Inc Gamers, Mettra has clarified his position on the matter, claiming his words had been mistranslated.

"I would really love to see a PC build of the game and I dont think I meant to say 'the game won't happen on PC'," Mettra told Inc Gamers. "It's probably an English language miscommunication (I am not native English speaker)." Mettra had previously told fans that I Am Alive would not be coming to PC because of piracy issues, and while that remains the case, he's not against the idea of a port.

"What I meant is that the PC version did not happen yet," he went on. "But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this." I Am Alive has endured a troubled development, first intended for console release, before a long silence until when the game re-emerged as an XBLA and PSN title. But Mettra would love to see his game find its way on to PC, too.

"Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?" he said. "Regardless console or pc, what matters is the game and the pleasure people can get from it." [Inc Gamers]

Add a comment 1 comment
DivideByZero  Nov. 25, 2011 at 13:15

Hahaha, joker.

Looks like he has now realised that most PC gamers also own consoles and is doing a face saving exercise.

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