We might not have been terribly kind to AMY in our review last week, but we were much kinder than some of the assessments out there, the consensus generally being that no matter how much promise the game showed, it was broken to the extreme with choppy framerates, screen tearing, woeful AI and a control system that made about as much sense as vegetarian haggis.
But apparently all of those criticisms relatively invalid. You see AMY is a hard game, and that's why we didn't like it...according to developers VectorCell, that is.
"As many of you have already heard, AMY is a HARD game," read the statement on the game's official Facebook page. "Some people totally disliked that while other really enjoyed it. We believe this is part of the survival experience we tried to build as we wanted the game to be challenging."
Well they certainly succeeded there, it was indeed challenging to play the game. I genuinely had to look away and do something else after just ten minutes simply because the blurred animation and dodgy framerate was giving me a worse headache than the 3DS did when I first fired it up.
Apparently, though, we were all just playing the game on the wrong setting.
"However, we actively listen to the community and comments," continued the statement, "and hence recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now.
"This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce."
This magically fixed all of the previous bug problems, rectified the awful hit detection, bathed everything in crystal clear 60FPS HD, filled out all of the characters' personalities and plot-hole issues and made us care again...
...wait, no it didn't. It didn't do any of those things.
Of course, all of this controversy is apparently helping VectorCell sell lots of copies of the game.
"In addition, we wanted to thank those of you who bought the game and rated it on the XBOX market and the PSN Store.
"Indeed, AMY has been #1 in the daily XBLA charts since its launch in all major territories and players have rated it between 3 and 4 out of 5 on XBLA and more than 4 on the PSN despite the controversy.
"For us, the players’ ratings (almost 9500 so far) are the most important ones."
Now, we're not saying that something fishy is going on with the user ratings, people love an underdog after all and we're sure that there are some people out there who'll enjoy AMY. We're in no way alleging foul play at all on the part of the developers or publishers, but as we've seen in the past it can be frightfully easy to influence User Ratings.