Login | Signup

Ancel: Scope 'Limitations' Behind Next-Gen Release For Beyond Good & Evil 2

Author:
Matt Gardner
Category:
News
Tags:
Adventure Games, Beyond Good & Evil 2, Michel Ancel, Next-gen, Ubisoft

Ancel: Scope 'Limitations' Behind Next-Gen Release For Beyond Good & Evil 2

What to know why we won't see Beyond Good & Evil 2 on this generation of consoles? Well, Ubisoft's Michel Ancel has said that in order to make the game with the scope originally intended his team have had to wait for the technology to do so.

'The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2,' said Ancel, in an interview with GamesRadar. 'We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.

'And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.'

Ancel pointed towards Mass Effect as a game that stood out, suggesting that it did a 'good job' in terms of creating a story as a jounrey in a vast space.

'My thing is that we really want to make the game that was previously imagined, with all this feeling of traveling,' he continued. 'Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.'

When asked by the interviewer if that was the reason behind the delay, Ancel simply replied 'Yeah, yeah. That’s the reason'.

If you don't know what Beyond Good & Evil is, I strongly urge you to read Jon's review of the HD re-release, and then buy it. And play it. Now.

Add a comment0 comments

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.