Zelda Producer Eiji Aonuma has discussed a few of the approaches Nintendo are taking when it comes to the revival of the Legend of Zelda series on Wii U, taking up the importance of making its graphical presentation unique, and clarifying his comments regarding the possibility of the game not necessarily being a "lone experience".
"The thing about Zelda is we want everything to be unique, whether it’s the graphical presentation or the gameplay," he told Nintendo Life. "
It has to be something you can't see anywhere else. We wouldn't want it to be ultra-realistic because you can see that elsewhere. But I can't say that it's going to be cartoony-realistic like you mentioned, the fantastic presentation that we've already done in the past. It will be something new."
Aonuma also chatted about the potential for bringing other players into the experience somehow, though not necessarily through direct multiplayer.
"In saying it’s not a single-player or lone experience, I didn't necessarily mean multiplayer. There has actually been multiplayer in Zelda games, in Four Swords for example. But for example in Wind Waker, with the Tingle Bottle - it's not a traditional multiplayer experience but you certainly have the feeling that other people are exploring the same world and sharing information.
"So that's one way that I meant that it's not a single-player experience. We'll continue to explore different ways of opening up this world beyond a single-player experience, but that's not necessarily to say that there will be typical multiplayer."