Lessons Learned From Lost Shores Event
Last weekend saw the second large scale event in Guild Wars 2, The Lost Shores, which also played host to a one-time-only event involving a battle against the Kraka. With the dust now settled from the slaughter of copious amounts of large spider-crab-things, Studio Design Director Chris Whiteside has taken the time to discuss what was learned from the event, and what the future has in store for ArenaNet’s MMORPG.
Although the event was initially marred by latency and bugged quest chains, but Whiteside states that ArenaNet have recognised where they went wrong and will “tighten up the methods by which [new content is] deployed.” However, overall the response to the multi-phases meta-event has been positive.
We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. A lot of players really enjoyed the trailblazing aspect of unveiling the new Southsun Cove map, specifically the feeling of discovery and being part of the land grab.
The Lost Shores event introduced a new level 80 area (complete with one of the most infuriatingly challenging jump puzzles so far), hundreds of new items, and a new Fractals dungeon which gets increasingly more difficulty as players progress. The post then goes on to reveal what lies in store for Guild Wars 2, with a general rundown of what players can expect in the coming months:
- Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
- Adding new dungeons to the Fractal of the Mists.
- Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
- Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
- Building on the Southsun Cove’s persistent content.
- Adding new Guild content and Guild progression features.
- Continuing to evolve PvP into an E-sport as outlined here: https://www.guildwars2.com/en/news/structured-pvp-iceberg/
- Adding brand new content to World vs. World as well as adding new reward progression.
- Continuing to build upon the story and adventures of Guild Wars 2.
You can read the post in its entirety be heading over to the Guild Wars 2 website.