More Than 3 Million Copies Sold Since Launch
After a strong start to its life (which includes winning our award for Best MMO of 2012) ArenaNet wants the world to know how they plan to keep the momentum going for its MMORPG hit Guild Wars 2. Along with announcing the news that more than 3 million copies of the game have been sold, an impressive milestone for the MMO, Game Director Colin Johanson has taken to the official website to let the community know what the developers have in store during 2013.
As Johanson says in the video posted above, ArenaNet want to focus the first half of the year on enhancing the content and experience that is already available by providing more live events and activities to do around the world, which in turn will reduce the feeling of repeating the same activities over and over. They also plan to take away what they have learned from the large world events, such as the recent Wintersday celebration and the Lost Shores event, to provide much better storylines for players to enjoy.
Elsewhere, those achievement points players have been unlocking will finally be worth something other than bragging rights, as a special store will be introduced that will allow players to buy vanity items and cosmetic upgrades for their characters. The idea behind this is to encourage players to explore other aspects of the game that they might not have considered previously.
PvP will also be getting an overhaul in the way progression works, with casual pvp-ers being pooled with other casuals, whilst the more dedicated virtual combatants can look forward to private practice maps with teammates, and the ability to watch ranked matches. World Vs World hasn’t been left out either, although Johanson does admit that the few issues they have been trying to solve have been more complicated to fix than anticipated.
The blog post ends with even more fixes and new features that ArenaNet aim to have in-game during the first half of the year:
- Leaderboards on our website where you can compare your abilities with other players to find out who is the best in the world.
- Expanded and re-designed encounters for bosses in dungeons and the open world.
- New types of achievements which tie into the new systems of achievement rewards.
- Continuing to improve the security of the game fighting botters and hackers, as well as improving the games stability by addressing bugs as quickly as possible when they are reported.
- Identifying existing parts of the game that can be improved and made more fun/exciting, and investing the time to ensure everything we’ve built really shines as we move forward.
- Improving the new player experience, to make it easier for new players to learn how to play GW2, enter the game world, and more quickly learn the game without being overwhelmed.
- Improving the “looking for group” tool to make it easier to find other players to play with in the game.
- The improvements and fixes to the fractal dungeons.
You can read the blog post in its entirety by heading over to the official website. We certainly feel the future is bright for Guild Wars 2, and we’re looking forward to seeing ArenaNet’s plans come to fruition over the coming months.