Didn't Want To Lower Standards By Taking On Too Much
As reviewers we often come across games that have shoehorned in certain features of gameplay, be it a laughably short and bland singleplayer experience, or a woefully underdeveloped smattering of multiplayer modes. However, Visceral have decided that this is a bad thing, and therefore will not be including a competitive multiplayer element in Army of Two: The Devil's Cartel, simply because they "didn't want to spread [themselves] too thin".
"We decided early on that it was more important to put all of our resources into the core co-op experience, as that's really what Army of Two is all about," Lead Designer Julien Lamoureaux told Dealspwn when we asked after competitive multiplayer. "Polish and quality have been things synonymous with Visceral Games, and we want to keep it that way."
"Visceral is a company known for quality game, so we picked our battles," he stated. "We didn't want to spread ourselves too thin, so we've focused on a few key things: making a spectacular action blockbuster, creating a gripping blockbuster story, and delivering engaging co-op. We knew we wanted to just focus on those things and polish the hell out of them rather than trying to take on too much and having to lower our standards."
Though we're all for ambitious games here on Dealspwn, it's impressive to see a studio with the confidence and self-assurance to not want to compromise for the sake of more content delivery. If it leads to a better end product rather than just a bigger one, we're all for it.
You'll be able to read our full interview with Julien Lamoureaux this evening.