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Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood Review | When In Rome...

Matt Gardner
Action Games, Assassin's Creed: Brotherhood, Games reviews, Sandbox games
Assassin's Creed: Brotherhood


Platforms: PC | PS3 | Xbox 360 (Reviewed)

Developer: Ubisoft Montreal

Publisher: Ubisoft

Assassin’s Creed II was one of the best games of last year. Lavishly presented, gloriously rendered, vast in scope and epic draw distance, it was period parkour pièce de résistance that trumped the original game in virtually every capacity and set Ubisoft’s Templar-bashing series up as true triple-A material.

To consider Assassin’s Creed II’s pedigree is to be somewhat surprised that Brotherhood has emerged so quickly, a mere year later. I sidelined the game to the apathetic corners of my mind, the various preview events rather more intent on showing off a quirky new multiplayer mode (something I’d never been sure the series needed...more on that later) than progressing the singleplayer freedom of Desmond and his ancestors. I assumed that Brotherhood – much like ODST had been for the Halo series (which, ironically, I loved) – would simply be a stopgap in between ‘proper’ games.

I couldn’t have been more wrong.


Brotherhood picks up right where Assassin’s Creed II left off – lots of patting of backs, a joyous family reunion, Ezio charming random townspeople, and everyone swooning over the shiny old MacGuffin that is the Apple of Eden. Of course, it’s not long before the Borgia family come knocking at Ezio’s door, clearly ticked off at the young Florentine’s actions in the last game, trashing his town and nicking all of his stuff.

Click here to see why Assassin's Creed: Brotherhood is so much more than a mere stop gap...