Developers: Ubisoft Montreal (with help from five other Ubisoft studios)
Watching the opening credits to Assassin's Creed: Revelations served to scare me just a little. The initial ten minutes is pure Matrix-sequel gibberish and an utterly uninspiring introduction to Ezio's swansong and then, once you hit the credits, you're treated to a reel of studio after studio popping up to reveal just how fragmented the development actually was. For me as a reviewer, it instantly made me look out for bits that didn't quite line up, whether I wanted it to or not. As a huge fan of the series, we gave Brotherhood top marks, it's fair to say that I was pretty worried.
Thankfully that doesn't last very long at all, as you're plunged into Renaissance Constantinople/Istanbul, a city divided into factions - Assassins vs. Templars, Ottomans squaring up to Byzantines, all sprinkled with a dash of royal scheming. Once again Revelations proves that Ezio is a far more interesting protagonist than Desmond, whose own first-person sections almost ruin what serves to be an enjoyable, if fragmented, romp through the gateway to the east.
Things kick off with Desmond trapped in the Animus having finally gone insane from chasing ancestral memories through his DNA. All of the voices in his head have mushed together and, as a helpful chap known as Subject 16 explains, Desmond must complete his journey through the lives of Altair and Ezio, learning all he can from them so they have nothing more to offer, in order to separate them out from his own consciousness.
No it doesn't make a huge amount of sense, but then this series has never exactly been big on narrative simplicity.Click here to read more...