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Assassin's Creed III To Feature Optional MP Microtransactions

Matt Gardner
Assassin's Creed III, DLC, Microtransactions, Ubisoft

Assassin's Creed III To Feature Optional MP Microtransactions

A few updates went live on the Xbox LIVE Marketplace and PSN over the weekend, revealing that Ubisoft have added in-game purchases to assist players in Assassin's Creed III who'd rather splash the cash than sink hours into the game's multiplayer.

The recently revealed US PlayStation Store and Xbox Live Marketplace updates both added incremental options for Erudito Pack DLC for the game, with the purchases only available in-game rather than through the relevant marketplace storefronts.

The item descriptions suggest that these Erudito points will give players the opportunity “to acquire some game items, disregarding your current level”, pointing towards a system for multiplayer use rather than anything (we desperately hope) to do with the singleplayer game.

The rundown for the available packs is as follows:

  • 20 Erudito Pack = 80 MSP ($1 USD)
  • 50 Erudito Pack = 160 MSP ($2 USD)
  • 155 Erudito Pack = 400 MSP ($5 USD)
  • 380 Erudito Pack = 800 MSP ($10 USD)
  • 925 Erudito Pack = 1600 MSP ($20 USD)

Assassin’s Creed 3 drops tomorrow in the States, and Wednesday over here for Xbox 360 and PS3.


Add a comment2 comments
Korma  Oct. 29, 2012 at 15:46

These new consoles might end up with an old gas meter coin slot to make things easier to buy.

Korma  Oct. 29, 2012 at 18:56

Speaking of Pay-to-win multiplayer I just saw this on the Need For Speed site. I know the 'Time Savers' pack is not new but normally it was for unlocking single player things I thought.


"Get Ahead Of The Game

In Most Wanted your currency is cars. What you drive, what you modify and how you drive tells your friends and rivals everything about the kind of player you are.

Give yourself the edge over other online players by unlocking all the cars in multiplayer with the Timesavers Pack.

And in single-player, arm yourself to take on the Most Wanted Racers with all the car Jackspots marked on your map. You'll instantly know the location of every car hidden throughout the open world of Fairhaven."

As blatant as you can be, just upfront - pay us money and have an instant competitive advantage online with our game. It really does say everything about the kind of player you are.

After all the big talk about giving players freedom and opening up from the traditional model of locking away cars by making you grind for them, instead they lock away the online cars unless you grind for them or pay for them. I thought offline/online was meant to be a seamless mix like Paradise.


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