I must admit, I was impressed by my hands-on time with Assassin's Creed IV: Black Flag. It might be that Edward's story sees him play the role of pirate for a far greater period of time than assassin; or perhaps it's the return to the roots of the series with freeform assassination missions making a return; or could it be that the on-ship, naval gameplay is far more intrinsic to the entire experience than it was in Assassin's Creed III?
The answer is simple: it's all of the above.
But my time with the game itself, PS4 controller in hand, was brief. I needed something more, and luckily my guide through the demo happened to be lead writer Darby McDevitt, who, with the final business day of Gamescom drawing to a close, was happy to give me an interview and chat about where the team was taking the saga with this title.
So often in this industry you come up against the PR wall when it comes to interviews. Twenty minutes with a representative from the development team can so easily turn into ten or five as publicists turn the wheel on the seemingly endless carousel of interviews to get people through and out of the door.
But then there are the insightful discussions that you have that almost come about by chance. Thankfully, Darby was more than happy to chat at length about the goals behind this particular game, how the team are bringing stealth back in a big way, how Black Flag is looking to portray the Golden Age of Piracy in historical fashion (rather than in terms of cinema history); and about the weird and wonderful optional extras Ubisoft Montreal have packed into this enormous tropical world.
Give it a watch, it's probably my personal favourite interview from the entire show...
And in case you missed it, here's my hands-on preview impressions.
You can read the full article here.