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Assassin's Creed's Annual Cycle "Ideal" For Ubisoft

Author:
Felix Kemp
Category:
News
Tags:
Annualisation, Assassins Creed Revelations, Ubisoft

Assassin's Creed's Annual Cycle "Ideal" For Ubisoft

Allows For A More "Focused" And "Efficient" Production

While I'd love for Ubisoft to do a full-blown, laughably anachronistic Assassin's Creed 3, you can't fault their choice to annualize the series, especially when Brotherhood is the strongest title of the bunch with Revelations looking set to follow suit. Ubisoft appear pretty comfortable with the schedule, too, dubbing the annual cycle "ideal", as it promotes a more "focused" and "efficient" production, avoiding the pitfalls of three year, 180 staff-strong endeavors.

"Yeah, these games, the production cycle is less than a year, which actually for me is about ideal," reveals Falco Poiker, Revelations' mission designer at Ubisoft. "Most productions - real production is about that length, but because you have the previous game that's just finishing on production and you start the next game's production, there's this very quick ramp-up time where you're just swallowing resources saying, 'OK, let's make this team.'"

With the likes of Brotherhood and Revelations, where Ubisoft rely on existing tech and ideas, choosing to implement in very careful, precise ways with a far smaller team and shorter schedule, Poiker has found it a "luxury", as the team has no chance to start from scratch and must believe in their ideas from the get-go until release.

"Frequently those games will restart completely from the ground-up because they're like, 'We're not satisfied where we are.'", he went on to explain. "We don't have that luxury so the time actually kind of works in our favour. We go one direction and we go with it. If there are problems, oh well, we'll fix it along the way."

Assassin's Creed: Revelations is set for release next month in November. Personally, we can't wait to whip our hook-blades out and dive in. But what about you, Dealspwners? Has the annualized cycle of Assassin's Creed benefited the series, or not? [Eurogamer]

Add a comment4 comments
gmdlogan  Oct. 14, 2011 at 09:06

Yeah i think so, just playing through Brotherhood for the first time on Ps3. Having already rattled through it twice on Xbox. Was an avid Cod man prior to stumbling across Brotherhood. Have all the series now and i'm looking forward with more intent for Revelations than Mw3 or Battlefield.

Brotherhood was the best Game of last year for, by a mile!!

Late  Oct. 14, 2011 at 09:44

I've bought every AC game, but I'll be waiting until q1 next year when it'll be around fifteen quid.

The main reason for that is the series doesn't really appear to be progressing. The first was beautiful, but massively flawed, both in terms of combat and in regard to the narrow range of quests. The second left the visuals alone, pretty much fixed the two problems I've highlighted, and gave us a new story. And there's the pinnacle.
The third was effectively an update, not a new game, with the same old characters. And the fourth is gearing up to be more of the same.

Give us a new character and era, Ubisoft!
If they do I'll be straight down the shops on release day to pay full whack.
How much of a convincer that is I couldn't say, though, as I don't know the economics of the industry well enough to say whether they'd be better off selling their wares at full price every 2-3 years or selling a discounted product every year...

jk12324  Oct. 14, 2011 at 15:44

I'm sure I read somewhere on here that they said they'll be stopping the annual cycle after Revelations to allow more development time....but they're saying it's ideal now?

kinkinkaid  Oct. 14, 2011 at 22:05

I totally agree - whilst I love the series it really needs to shift to a new time era with a new assassin protagonist for the game after Revelations or else the series runs the risk of stagnation.
That would get a day one purchase from me - whereas will probably wait for Revelations to drop in price as I know it will essentially be more of the same.

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