More details regarding the plot of the upcoming Asteroids movie are revealed in today’s news roundup. In other news a new Xbox 360 model is potentially revealed, and more details are given on the incredibly ambitious Mass Effect 2.
Asteroids Movie Plot Details Emerge
An Asteroids movie has been confirmed for a while, and now a few plot details have emerged. Lornezo di Bonaventura, producer of the upcoming film said “it's funny because people say there's nothing in the game, but that's not entirely right. I was attracted to Asteroids, plain and simple, because I think what it tells you is that there's going to be this big thing in space”.
Bonaventura went on to say “We've crafted a really strong, deep mythology for the thing. Without divulging too much about it, it's two lead characters -- two brothers -- who have to go through a seminal experience to figure out their relationship, against this huge backdrop”. Deep indeed. Bonaventura also wants to honour the fun of Asteroids by making sure the movie better have “some guys in spaceships blowing stuff up”. Making sure to honour the hardcore fanbase that doesn’t even exist. [IGN]
New Xbox 360 Model Possibly Revealed
A recent news blog on Graphics programmer Ryan Geiss’ website has lead to speculation on the confirmation of a new Xbox 360 model. "I can finally disclose that I'm one of the core developers of the human-tracking algorithms for Project Natal, bringing full-body motion control the Xbox 360+” said Geiss in his post.
That tiny little + sitting next to Xbox 360 is apparently proof that a new model of the 360 is on its way, titled Xbox 360+ or plus. The plus could easily be written off as a typo, but unlikely considering the shift key needs to be held down for a +. More details are sure to follow. [XboxEvolved]
More Mass Effect 2 Details Revealed
Lead producer of Mass Effect 2 Casey Hudson explained in a bit more detail how much decisions, both big and small, made in the original Mass Effect can affect your adventure in Mass Effect 2. "When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things," explained Hudson. "Your Mass Effect save game contains all of that information. When you import it into Mass Effect 2, now we can continue mining all that information”.
Hudson went on to further explain “Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second”. It all sounds incredibly ambitious, choices can affect choices that affect other choices, relationships with other characters can depend upon seconds of dialogue in the first game, and if Bioware can pull it off it will be something pretty incredible. [PCWorld]