I had just spent the last twenty or so minutes watching Dreamfall Chapters Book One: Reborn in action, seeing locations like Europolis brought to life and how the player would interact with the world. As a fan of the series, I was excited. In fact, seeing that the game was so close to a finished state only made me want it sooner. If you haven’t already (and don’t mind a few light spoilers – nothing big, I promise you!) then be sure to check out the gameplay presentation on our YouTube channel. Or watch the embed above. Because convenience.
Once it was over, Creative Director Ragnar Tørnquist & Lead Writer Dag Scheve took some time to discuss a number of topics, such as development, the PS4 announcement, and both the good & bad sides of fandom. Before we get going though, a quick confession – I had originally planned for this to be a video interview, but technological failings on my part meant that we would have to do things the hard way. What this means is that I’ve robbed you of yet another glorious moment of Tørnquist & Scheve posing with Toby the Dealspwny. For that, I am deeply sorry.
2013 was a big year for Red Thread Games. The Kickstarter was a success and development even hit its Alpha milestone on time before the year’s end, but to me the most notable part of the year was JourneyCon. With fans from 17 different countries attending the inaugural event, it was quite the achievement for the Norwegian developers. “It happened!” exclaimed Dag, when I asked how successful they had felt it had been. “We sold out, yeah,” Ragnar began. “That was our prime goal, I think! That and that it was a good event, and it was fun. It was amazing [to learn] where people came from. There was one guy from Oregon [in the US], there was people traveling from all over Europe, there was one guy from New York! People just came in from across the world, and that was great.” Despite this, Ragnar admitted that it was a draining experience “not because of the fans, but because the amount of work it was.” With Book One emerging in the very near future, it’s no wonder he confirmed there wouldn’t be one this year, was hopeful that they would do it again in the future.Click here to read more...
It may have only been on the big screen for mere seconds, but the news that Dreamfall Chapters would be coming to consoles first on Playstation 4 was a welcome surprise at this year’s Gamescom. So, it was obviously something I wanted to talk about with Ragnar Tørnquist & Dag Scheve of Red Thread Games when I met up with them the following day, to learn more about how the deal was made, and if it meant that Xbox One owners would missing out.Click here to read more...
With the recent news that Dreamfall Chapter would be going episodic, and being told that the first part would be with us sooner than the original November date, many fans were eager to see how the project was coming along. There have been a few walkthroughs this year at events, but at Gamescom I was invited to check out a few select scenes from Book One: Reborn. Creative Director Ragnar Tørnquist & Lead Writer Dag Scheve guided me through the developer walkthrough, highlighting the puzzles, exploration, & decision making players will have in the game.
Obviously, there are some light spoilers involved in watching this (although nothing story ruining - I was asked to stop filming at those points!) but if you're curious as to how the game will play, or just want to see Europolis in all its glory, then this video is a must see. Stay tuned to the site later today for our exclusive interview with Ragnar & Dag!
It's been almost three months since WildStar launched, and the team at Carbine Studios have already dropped two sizable content patches into the game. They're not done yet though, and so to learn a bit more about what is in store for the MMORPG I sat down with Lead System Designer Nick Roth at this year's Gamescom. We get the lowdown on the new zone of the Defile, the first in-game holiday event Shades Eve, and the all-new 5-man dungeon The Ultimate ProtoGames.
As explained in our hands-on preview earlier today, World of Speed looks to mix things up in the racing genre by putting an emphasis on teamwork during a race. To find out more, Carl spoke to Andy Tudor of Slightly Mad Studios to learn more about how it will achieve this in the online gaming space.
If you haven't already, be sure to check out our hands-on preview article for World of Speed.
Slightly Mad Studios are a little busy these days. Made up of developers responsible for bringing some of the better racing tiles of recent memory, the team is currently working of Project CARS for current-gen consoles, but that is not all they’re cooking up. They also happen to be working on World of Speed – an online team-based racing title for PC that will be completely free, and I got hands-on with it at this year’s Gamescom.
Unlike most racing games where being the first across the finish line is the main aim, WoS introduces objectives into each race to mix things up. These range from hitting several long drifts, to achieving perfect corners, to slip-streaming another car for a specific period of time, all over the course of the race. The thing is, the developers were quick to point out that no one racer could effectively complete all the objectives in a single competitive race, and so this is where the team aspect comes into play.Click here to read more...
After getting hands-on with the Alpha build and seeing how the gameplay had changed, Carl sat down with game director Bernd Diemer and producer Jan Eric Lauble to chat about Dead Island 2. Topics include how the seemless multiplayer will work, why the team went with a less serious approach compared to its predecessor, and what sort of weapon combinations we can expect to find in the open world zombie slaying title.
Then Toby the Dealspwny appears and hijacks the interview. Just because he could.
Be sure to check out our hands-on impressions for Dead Island 2 from this year's Gamescom.
I really wanted to like the first Dead Island. I really did. It hit all the right boxes in terms on concept – 4-player co-op with a huge world to explore, customisable weapons to find and upgrade, varied enemies to kill – but it was all undone by a hugely inconsistent tone and some of the worst voice acting in recent years. As such I didn’t get very far into the game despite multiple tries to play through it, and I made sure to give Riptide a wide birth as well.
So it came as a welcome surprise when the Dead Island 2 announcement trailer caught my attention with a new, less serious tone that looked to inject some fun into the series. “This is exactly what happened last time, Carl, and the game didn’t live up to the hype,” I told myself, but after getting hands on with the game at this year’s Gamescom I’m far more optimistic that the handover of development from Techland to Yager Development (makers of the criminally underrated Spec Ops: The Line… if we ignore that multiplayer) will make it a win-win situation for both Deep Silver and consumers.Click here to read more...
Having gotten back into the swing of things, Carl & Jon see what else players can do in Firefall for the second part of this week's Game Night. Highlights include more bug stomping, Carl getting some much needed narrative closure, and Jon proudly showing off his new virtual pet.
Stay tuned to Dealspwn.com for Jon's official verdict on Firefall.
We're back with yet another video postcard from this year's Gamescom, highlighting some personal picks from the second day of the event. Jon surprises even himself stating how excited he is about Call of Duty: Advanced Warfare, and Carl explains why he's seriously looking forward to Civilization: Beyond Earth.
Stay tuned for more coverage from Gamescom!
With it finally out of its seemingly never-ending beta and now released, Carl & Jon decided it was time to see how Firefall was doing for this week's Game Night. The duo sample the early game content on offer in Red 5's online shooter, although they have to meet up with each other first...
... and that proves easier said than done.
Stay tuned for Part 2 tomorrow!
Up until now, the general consensus regarding the single player portion of Hardline has been largely that dismissal – “it’s all about the multiplayer, stupid!” or “When has there ever been a decent storyline in a Battlefield game without Bad Company in the title?” It’s hard to ignore those cries as they’re fairly accurate, but Visceral Games came to Gamescom to restore some faith in the single player campaign, and I was invited to see how they planned to rekindle our interest in the storytelling aspect of the franchise.
The first thing we were told was that the focus on story was of great importance to Visceral, so much so that they had hired writers responsible for bringing the critically acclaimed series’ Justified and True Detective to life on the small screen. This was clearly evident during the early part of the level we were shown, which happened to be the same one used in the EA press conference. Taking place halfway through the game (or “season,” if the episodic thing is to be believed) protagonist Nick Mendoza finds himself and his partner Boomer being double-crossed in a deal-gone-south, with the player tasked with escaping their imprisonment and completing their assignment.Click here to read more...
Carl & Jon return, this time from the show floor, give their highlights from the first proper day of Gamescom 2014. Jon explains why Until Dawn is looking promising, before Carl once again gushes about Dreamfall Chapters to anyone who'll listen.
We'll be back tomorrow with more impressions from the show floor!
Dealspwn are once again in Cologne for this year's Gamescom, having sent Carl & Jon to check out the upcoming titles that have been brought along to the three-day-long event... but before we get to that, our dynamic duo give their thoughts on how Sony & Microsoft did with their press conferences. We also get to hear their impressions on the upcoming build of Disney Infinity.
Stay tuned for their first proper day of highlights in our postcard tomorrow!
The Viceroy returns with another edition of Community Feedback - a show which focuses on what you, our marvellous audience, have to say over Dealspwn.com, our YouTube channel, and our Twitter account.
Along with some critique of Matt's opinion on the Xbone and a warning about Kirby, this week's main topic sees the community decide which gaming character would be the best dinner host.
Watch the video in the embed above, and hit the jump to find out how to get involved in next week's topic!
For this week's Game Night, the Dealspwn Trio decided to check out the Early Access title Tango Fiesta, with the aim of showing off the side-scrolling carnage of the latest build. They somewhat managed that, but upon trying to sample the second level the game froze on the game setup screen, and so the team take the episode to strange and (frankly) brilliant new places.
Highlights include I-Spy, Animal Vegetable or Mineral, and a rousing improvised musical number that will blow you away.
Since then, the game has reached the beta stage having been continually patched, with new features and materials added to expand both the scope of creation possibilities and the scope of the progression. So, in today's episode of Dealspwn Playthrough, Carl provides commentary for this return to the renamed Landmark, with SOE dropping the Everquest Next label as players have been creating things that go beyond the franchise.
In this video, Carl demonstrates how to get a claim of your own, and shows just how powerful the voxel-based creation toolkit can be. We also get to see the template system, and how easy it is to use.
We will be back with more from Landmark in the near future. Access to the beta is available via an Early Access purchase, but it will be Free To Play when it eventually launches.
After the rip-roaring success of the first episode, The Viceroy returns with another edition of Community Feedback - a show which focuses on what you, our marvelous audience, have to say over Dealspwn.com, our YouTube channel, and our Twitter account. Along with judging fame and discussing voices, this week's main topic sees the community decide their preferred villainous overlord.
Watch the video in the embed above, and hit the jump to find out how to get involved in next week's topic!
Having tried out the single-player Drone Sim mode in the previous episode, we spend dive into the online Spectrum Match mode for today's Dealspwn Playthrough. Carl provides commentary as he attempts to dogfight in his first sortie of the free-for-all gametype, and finds out if the intense action against human opponents is any better than fighting waves of AI foes.
The price for Nintendo's budget handheld continues to fall, with this latest offer from Tesco being the best one we've seen. By adding the voucher code above you can snag a 2DS in the colours of your choice for under £70. Admittedly this deal doesn't come with any games, but even so this is quite the bargain. Please note that you'll need to pay an extra £3.00 for home delivery if you're unable to click & collect. Thanks to goonertillidie @ HUKD!