Just in case I haven't told you yet, because I've got a sneaky suspicion that there are still some people out there who don't own a Wii U and therefore either haven't heard or fully understood the seriousness of what I'm about to say, I bought a Wii U for Bayonetta 2.
I've already waxed lyrical about the game's dual control systems in a previous preview so I won't repeat myself in that sense here. Having now played a large chunk of the game, I have to say that I'm not particularly fond of the touchscreen input for long periods of play (or indeed at all for that matter), but that's because I adore the way the game handles when you're playing it as you would have the original. The swipe and tap inputs essentially turn Bayonetta 2 into the most bonkers smartphone experience you ever laid eyes on, and although it's perfectly poised in that respect to bring in a new audience who want to enjoy the absurd spectacle, it's not really for me.
But that's the joy of choice. Finally, with the difficulty raised above the Easy setting that they must have been flouting months back at the preview event, the standard control system really comes into its own once more. Pirouetting about the place, cartwheeling out of danger before spinning back in for a flurry of attacks is beautifully balletic and gloriously responsive. It's a near perfect setup, the controller really just an extension of your mind. Everything is so fast and fluid that you're just stepping into combos on the fly, mixing and matching button combinations to see what happens, always with a finger delicately poised over the dodge button to take you out of harm's way.Click here to read more...
The Walking Dead: Season 2 | £7.59 | Steam
I just picked this up myself given that my Xbox 360 version appears to have been overrun by game-breaking bugs. Season 2 isn't quite the tour de force that the first season was, but the taut writing and cracking performances go a long way to making you really care once again about the story of young Clementine, and there are some big decisions to be made along the way.
The last episode just emerged, so you can buy happy in the knowledge that there's no more waiting to be had for the complete experience.
You can also pick up season one for under a fiver.
Infamous: First Light is out in the US today, and our review went live earlier. Here's what we said about the game:
Infamous First Light packs a whole bunch of content in at a decent price, and fleshes out Second Son's most interesting character in fine fashion, with a sibling story that tugs at the heartstrings thanks to another great performance from Bailey. It's an extension, perhaps, more than an expansion -- more of the same sort of thing, but with a slightly different flavour -- but given how much fun Second Son was, that's no bad thing.
But if you're still uncertain whether or not to buy the standalone prequel to Second Son, here's a little look in more depth at some of the changes you can expect to find playing as Fetch rather than Delsin, along with a video of the game's opening 10 minutes.Click here to read more...
I had a blast with Infamous: Second Son. For me, it was probably the best game in the series thus far, a polished experience that did the basics incredibly well, delivered some cracking performances from its leading stars, and dazzled the senses with a gorgeous Seattle sandbox and plenty of interesting abilities. It didn't seek to really break new ground or reinvent the wheel, but Second Son was supremely satisfying because Sucker Punch managed to nail things where they counted -- combat, traversal, scale, story. Would it have been nice to have Seattle live and breathe a little more rather than simply being an obviously gamified sandbox? Perhaps. But frankly I was having too much fun to really care.
Given the hot topic of female protagonists in the gaming industry, it's not surprising really that Sucker Punch were asked in the run up to Second Son's release about the possibility of a female playable protagonist. That questioning only became stronger when we were introduced to Abigail "Fetch" Walker -- a Neon-powered Conduit with some serious baggage in her past and a heavy chip on her shoulder. That Sucker Punch followed through and have given us a fat slab of Fetch's backstory to play through here in First Light is admirable.
More importantly, it's pretty damn good.
Laura Bailey is back to voice Fetch, and once again, the strength of Sucker Punch's performance capture really comes through. Anyone familiar with her story in Second Son will already know the end state of this prequel, set two years before the events of the original game. Fetch is making a living on the streets with her brother in First Light, making ends meet by doing unsavoury jobs for unsavoury people. By the time we meet her in Second Son, she's lost a huge deal, not least a sense of control, and First Light tells the story of how she goes from being a woman trying to hide her powers to being a Conduit fixer and assassin, to eventually becoming a powerful renegade filled with rage and anger.Click here to read more...
Everywhere you look these days, there's a new MOBA. It seems a little late for EA to be arriving at the party with Dawngate given the rapid saturation of the genre thanks to studios and publishers wanting to capitalise on the popularity and success of titles such as League of Legends and Dota 2, but Waystone Games are confident that they've got something special on their hands, and have been bandying about the phrase "break the meta" to anyone who will listen.Have a gander at the Dawngate dev session after the jump >>
Over the weekend, a fairly complete-looking roster of Super Smash Bros was leaked onto the internet via some screenshots and some rather legit videos (courtesy of NeoGAF) showing off the unlocked character selection screen and showcasing some of these characters in action.
In the interests of let everyone decide for themselves, we've hidden the images below the jump, and you can have a gander if you're up for some spoilery goodness.Click here to read more...
Thanks to HUKD for the nomination!
The Motor Neurone Disease Association are carrying the campaign here in the UK, and here's how to get involved with the fundraising initiative:
How to donate:
An extra nomination goes out to all of our readers and viewers!
Remasters and reduxes are all the rage right now. It's an easy way to make a quick buck, after all, and recycle some of the best experiences of last-gen, keeping the cash coming in and hopefully picking up one or two newcomers along the way. There'll always be questions as to the deserving nature of these revamped games, particularly when it comes to titles barely a generation old, but there's something to be said for 4A Games' Metro double header getting the current-gen treatment.
Metro 2033 once used to be the benchmark for graphics card tests, and the original version still holds up pretty well on PC, but the Redux version really is a step up, with 4A porting 2033 over into Last Light's engine. The visual tweaks and upgrades are all as you'd expect: textures have been overhauled and remodelled, there's a deeper colour palette, and noticeably improved lighting -- all of which makes for a game that's somehow even more atmospheric than when it came around the first time. Better yet, 4A have redone a number of the cutscenes in 2033 to keep players in first-person mode, minimising immersion-breaking occurrences.
PC gamers might not necessarily find these upgrades particularly worthwhile, but on PS4, the games really do feel new-gen, particularly Last Light which is now far closer to its PC sibling and has some absolutely dazzling lighting effects to behold. The visual detail across both games is now realised fantastically on consoles, and the improved clothing physics, improved facial constructions and character animations in 2033, really make for a seamless experience. The console versions still can't quite boast the particle effects of the PC equivalent, but it's a marked step up.Click here to read more...
We left our fiery Godlike, Garion, and his merry band of personality-less beta backer templates poised on a knife edge last time. Would we admit that we'd allowed the baby murderer to escape, or would we attempt to lie and sow misinformation amongst Medreth and his goons?
To be honest, it all seemed like the perfect setup for a bit of amateurish combat. Only here's the thing... I got slaughtered within 30 seconds the first time wrong.
Thankfully, I'd also forgotten to hit the record button so the scenes of my extreme failure are lost lost. But the point is that modern games and mouse-spamming hack'n'slash titles have made me soft. Diablo III is a perfect example: it's a game you can play incredibly drunk. Or sleepy. Or while doing two other things simultaneously. Pillars of Eternity, like the Infinity Engine games before it, demands one's full attention. And then laughs at you by overruning you with combat boars.
BUT I HAVE FIREBALLS, WILD PIGGEHS! HOW YOU LIKE ME NOW?!
Ahem.Click here to read more...
EA have slashed prices on Titanfall and its DLC over on Origin for a day, meaning you can pick up the base game for just £13.49. The individual map packs have also been discounted, and EA have shaved a third off of the price of the Season Pass. Additionally, ifd you've not gotten into the game yet, you can pick up the Titanfall Digital Deluxe Edition, which contains the base game and the Season Pass, for just £23.99.
It's a cracking game, we're still playing it, and the latest map pack, Frontier's Edge, is an absolute winner. Thanks to shahidali47 @ HUKD!
ShopTo have got some very attractive PS Vita bundles going for under £135 right now, and determining the ebst one is all about what you want out of the console as a gamer. For my money, it's all about snagging the best 16GB memory card package possible, but again, it all depends on the games themselves. Most of the bundled digital game packs contain a mix of large and small Vita titles, along with a couple of PSP games thrown in for good measure.
I'd probably go with the bundle that gives you three of the Vita's finest titles in LittleBigPlanet, ModNation Racers, and WipEout with that bumper card. Do be aware that the Vita itself is wi-fi only, though, and it's the newer model which trades the OLED screen in for a more efficient battery.
It's time for the Gamescom post-mortem, prepare yourselves for awards, arguments, and accolades as we get stuck into the best and the worst of this year's show.
And a discussion about beards.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
"It's just beyond our imagination," said Sony Worldwide Studios boss, Shuhei Yoshida, speaking about the PS4's success. Over 10 million sales thus far, and counting.
"We are so happy. But I for one am a bit nervous because we do not completely understand what's happening. You need to understand why your products are selling well so you can plan for the future, right?"
It's a humble statement at first glance, but looking back at what's gone on over the past year or so, it's no surprise really that Sony have managed to extend a strong lead at the start of this new generation. Sony's message has remained so resolute, their communication never wavering for a second. Every step of the way they've delivered when it counts, not necessarily with perfect execution but, crucially, with more poise and appeal than their competition.
There was parity at the start of this generation -- unlike last-gen, neither Sony nor Microsoft had much of a jump on the other in terms of timing -- but being prepared counts for much, and having a solid strategy is invaluable.
So I don't believe you, Mr Yoshida, when you suggest that your company doesn't quite understand the recent success. To me, at least, it looks like a plan well executed. Here's why...
Staying on message
This has defined everything. #4thePlayers -- a motto much more than a social media hashtag, it underpins the entire philosophy behind the PS4. This isn't an all-in-one media centre, it's not one box to rule them all, it's a games console. Yoshida told Eurogamer that there was some trepidation over really focussing on games. "It defied the conventional thinking. Lots of people thought the dedicated game hardware might not be needed going forward, but still lots of people are very excited."Click here to read more...