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Matt Gardner

PWNCAST | Season 2: Episode 6 - Halloween Special

Author:
Matt Gardner
Category:
Features
Tags:
Halloween, Horror games, Podcast, PWNCAST, Survival Horror Games

PWNCAST | Season 2: Episode 6 - Halloween Special

With Halloween just around the corner, this week's podcast is all about games that scare the pants off of us. We chat about games that have given us the heebie-jeebies over the years, why true survival horror is less fashionable in the mainstream than it used to be, we discuss the changing nature of genre staples such as Resident Evil and Silent Hill, and look at some of the finest techniques that developers have used to creep their audiences out.

PWNCAST | Season 2: Episode 6, Recorded: October 24th, 2012

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 2: Episode 6 - Halloween Special PWNCAST | Season 2: Episode 6 - Halloween SpecialPWNCAST | Season 2: Episode 6 - Halloween SpecialPWNCAST | Season 2: Episode 6 - Halloween SpecialPWNCAST | Season 2: Episode 6 - Halloween Special

Game Buzz | Episode 6: Danger Close

Author:
Matt Gardner
Category:
News
Tags:
Dragon Age III, Game Buzz, Medal Of Honor: Warfighter, Nintendo, Planetside 2, Podcast, PWNCAST, Sony Controller

Game Buzz | Episode 6: Danger Close

This week is all about Gangnam Style again! Just joking...for episode six it's mainly about the first big drop in this year's FPS battle for supremacy. EA's Medal of Honor: Warfighter launch week has been anything but smooth, and we rip apart the mountain of gaffes, not to mention the game itself. Elsewhere, Carl details his holiday in Planetside 2, we grumble a little bit about Dragon Age III, and have a nervous giggle at some rather epic corporate trolling.

Game Buzz: Episode 6 - Danger Close: October 26th, 2012

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 6: Danger Close Game Buzz | Episode 6: Danger CloseGame Buzz | Episode 6: Danger CloseGame Buzz | Episode 6: Danger CloseGame Buzz | Episode 6: Danger Close

Best Handheld of All Time

Watch Halo 4: Forward Unto Dawn Episode 4 Right Here

Author:
Matt Gardner
Category:
News
Tags:
343 Industries, Halo 4, Halo 4: Forward Unto Dawn, Master Chief, Microsoft Studios, Videos

The fourth episode in the live action Halo series - Forward Unto Dawn - is now live, and you can watch it above, courtesy of Machinima. This episode sees Sierra 117 stand shoulder to shoulder with the series' earnest cadets in the fight against the Covenant.

You can get up to speed here, and be sure to check out our Halo 4 hands-on preview too. We'll have the review for you next week.

Rayman Legends Gets New 5-Way Multiplayer Trailer

Author:
Matt Gardner
Category:
News
Tags:
Rayman Legends, Trailers, Ubisoft, Videos, Wii U games

Rayman Legends Gets New 5-Way Multiplayer Trailer

It's asynchronous multiplayer time, folks! Ubisoft have  dropped another trailer for Rayman Legends, showing off more of the co-operative action that will see up to four players platforming via Wiimote while another pokes, prods, sweeps, and strokes their way around a GamePad in a support role.
.

Click here to watch the new trailer >>>

Gangnam Style Coming To Dance Central 3

Author:
Matt Gardner
Category:
News
Tags:
Dance Central 3, DLC, Gangnam Style, Harmonix, Microsoft Studios

Well, we called it.

PSY's global extravaganza Gangnam Style is coming to Dance Central 3 as DLC, along with a host of other groovy tunes to get funky to, including Call Me Maybe .

According to Joystiq, there are also tracks from Justin Bieber, One Direction and LMFAO on their way. Harmonix have said that the latest DLC pack will feature "authentic choreography", so maybe we'll finally be able to perfect that awkward, leg-waggling, sideways moonwalk shuffle that PSY pulls off in his revolutionary music vid.

343 And Microsoft Announce Halo 4 Map Pass

Author:
Matt Gardner
Category:
News
Tags:
343 Industries, DLC, Halo 4, Map packs, Microsoft Studios

343 And Microsoft Announce Halo 4 Map Pass

Halo 4 arrives on November 6th November, and Microsoft and 343 Industries have unveiled the roadmap for post-launch content, outlining three large War Games map packs to be released across December, February and April, offering a Map Pass to get all three for 2000 MSP, at a saving of 15% against buying them separately.

In addition, Map Pass purchasers will receive two bonus in-game helmets, as well as a unique in-game emblem.

Click here to read more...

Nintendo Direct Trailer Blowout: Fire Emblem, Animal Crossing!

Author:
Matt Gardner
Category:
News
Tags:
3DS, Animal Crossing: New Leaf, Fire Emblem: Awakening, Nintendo, Nintendo Direct, Paper Mario: Sticker Star, Professor Layton and the Miracle Mask, Trailers

Nintendo dropped a whole bunch of 3DS video awesomeness today during their Nintendo Direct presentation, with trailers for Fire Emblem Awakening, Paper Mario: Sticker Star, and Animal Crossing: New Leaf amongst others. They also announced the arrival of Suda 51′s Liberation Maiden on the North American eShop. It's pretty damn brilliant, as Jon revealed in his review.

Hit the jump for all of the trailery goodness >>>

Bethesda Announce Dunwall City Trials DLC For Dishonored

Author:
Matt Gardner
Category:
News
Tags:
Arkane Studios, Bethesda Softworks, Dishonored, DLC, Dunwall City Trials

Bethesda Announce Dunwall City Trials DLC For Dishonored

Bethesda have announced Dishonored: Dunwall City Trials, the first slice of DLC for Arkane's outstanding stealth-em-up, which will include ten challenge maps designed to test players' skills to the limit.

Click here to read more...

Ted Price Interview | From Overstrike To Fuse

Author:
Matt Gardner
Category:
Features
Tags:
EA Partners, Fuse, Games previews, Insomniac Games, Interviews, Overstrike, Ted Price, TPS gaes

Ted Price Interview | From Overstrike To Fuse

At a recent press event, we sat down with Insomniac's Ted Price to chat about the company's first multiplatform title - Fuse. He reveals why the game got rebranded from Overstrike, talks about some of the weapons featured in  the game, and discusses some of the core gameplay features at work.

Matt Gardner (Dealspwn): You probably been asked this question a fair bit today, but it's one to which a number of our writers and readers will be eager to hear the answer: why the change from Overstrike?

Ted Price: Well, there are a number of reasons. First of all, when we developing Overstrike, we reached a point where it became really apparent that the gameplay and the story were two completely separate entities, and we didn't want that. We believed it was important, and we still believe, that the two be meshed seamlessly so that players have a more meaningful experience. So we were trying to figure out what to do; how to create a stronger identity for the game. The story really did fit with what you were doing doing in the game, so we seized upon this alien substance, which originally something of a MacGuffin, and realise that we'd had something that could start driving a lot off the gameplay: Fuse. And that's when we started calling the game Fuse. We used it to power the weapons, to form the core of the progression system, and used it as a feature to weave directly into gameplay, and everything started falling into place.

Ted Price Interview | From Overstrike To Fuse

At the same time, we were dissatisfied with our weapons. Overstrike had been this rather cartoony, campy game for a while, and we were struggling with giving the weapons impact. We demonstrated one of them in our trailer back in 2011, which was more of a promise piece than anything reflective of gameplay. Izzy's glue-gun, for example, looked really cool, like something straight out of The Incredibles. It all seemed really neat and interesting, but in reality playing it wasn't that much fun. So we've had people say, “What? You could totally make that awesome!” and the fact is, we've tried! But we've been making weapons, innovative weapons in games, for a long time, and you get to a point in the creative process sometimes where you realise that a certain approach just isn't going to work, and we felt that way about almost all of the original weapons. And it was that sense of the visceral: the over-the-top satisfaction that you get from using Resistance weapons against the Chimera. So making that choice, making turning Overstrike into Fuse and making it a more grounded, mature, and visceral experience, that actually really freed us up to do some badass stuff with the weapons.

Click here to read more...

RAGE Mod Tools Coming Soon

Author:
Matt Gardner
Category:
News
Tags:
id Software, John Carmack, Mod Tools, PC games, RAGE

RAGE Mod Tools Coming Soon

Mod tools for id Software's RAGE are still on their way, John Carmack has said. Over a year late now - they were meant to ship with the game on release back in October 2011.

Click here to read more...

Fuse Hands-On Preview | Complimentary Co-operative Carnage

Author:
Matt Gardner
Category:
Features
Tags:
EA Partners, Fuse, Games previews, Insomniac Games, Overstrike, TPS games

Fuse Hands-On Preview | Complimentary Co-operative Carnage

Platforms: PC | PS3 | Xbox 360 (version tested)

Developers: Insomniac Games

Publishers: EA Partners

Let's be honest; we actually rather liked the look of Overstrike - a quirky, colourful, Saturday morning cartoon of a shooter, with wildly innovative weapons, deliciously inviting and truly complimentary co-op action, and plenty of cheesy one liners. But, as Insomniac's Ted Price noted, that E3 trailer back in 2011 was more of a tantalising series of vague promises more than anything else. It was an attention-grabber, though the prospect alone would have been more than enough. Insomniac Games being given complete freedom and autonomy over their very own, completely new IP - a four-way co-operative extravaganza with unique weaponry from the people who brought you Resistance. Yes please.

Fuse Hands-On Preview | Complimentary Co-operative Carnage

But, of course, Overstrike is no more, and instead we are presented with a title that appears to have had its available colour palette dominated by greyscale, and an altogether more serious tone brought to the table. Fuse - the phoenix born from Overstrike's ashes - revolves around the same concept: four-way co-op shooter action, with plenty of outlandish weaponry upon which to feast. But it's not just a simple name change for the sake of it - which frankly we'd have disputed anyway, Overstrike is so very badass....OVERSTRIKE! - but rather a reflection of the one thing at the heart of this game. Fuse, the alien element that powers the weapons and abilities of A-Team wannabes Overstrike 9, is no longer simply a MacGuffin; it's the foundation upon which everything in this game rests.

Click here to read more...

Full Cast List For Hitman: Absolution Revealed

Author:
Matt Gardner
Category:
News
Tags:
Action Games, Cast list, Hitman: Absolution, Io Interactive, Square Enix, Stealth Games

Full Cast List For Hitman: Absolution Revealed

Square Enix and IO Interactive have revealed their star-studded cast for Hitman: Absolution, which arrives next month. Everyone's favourite suited slaphead will return in deliciously hardcore fashion next month. We'd been a little worried about the game initially, but everything we've seen and played since that initial developer demo has pointed towards a true Hitman title that'll embrace Silent Assassin stealth once more and turn Mr. Benn into a cold-blooded killer.

Click here to read more...

Zuckerberg: Facebook Gaming "Isn't Doing As Well As I'd Like"

Author:
Matt Gardner
Category:
News
Tags:
Facebook, Facebook games, Mark Zuckerberg, Social Games, Zynga

Zuckerberg: Facebook Gaming "Isn't Doing As Well As I'd Like"

Facebook CEO Mark Zuckerberg has suggested that the social network's approach to gaming is less than satisfactory at the moment, with Zynga's fall in profitability proving something of a concern in particular .

Click here to read more...

And The GameCity Prize 2012 Goes To...Journey

Author:
Matt Gardner
Category:
News
Tags:
GameCity 2012, Journey, Thatgamecompany

And The GameCity Prize 2012 Goes To...Journey

Thatgamecompany's Journey has gone and taken the coveted GameCity Prize this year, beating off competition from Fez, Catherine, and Mass Effect 3.

Minecraft took the inaugural award last year.

Click here to read more...

Nintendo Confirm Wii U Will Sell At A Loss At Launch

Author:
Matt Gardner
Category:
News
Tags:
Games consoles, Nintendo, Sales, Wii U

Nintendo Confirm Wii U Will Sell At A Loss At Launch

Nintendo's upcoming new console - the Wii U - will apparently make a loss per console sold, with the company revealing the news shortly after the release of the company's uninspiring financial brief yesterday.

Click here to read more...

Blast From The Past | Carmageddon

Author:
Matt Gardner
Category:
Features
Tags:
Blast From The Past, Carmageddon, Carmageddon 2: Carpocalypse Now, Death Race, Max Power, Racing Games, Stainless

Blast From The Past | Carmageddon

Watching someone play Carmageddon for the first time at EGX (admittedly on iOS), it was incredibly satisfying bearing witness to the realisation that it's not your average racing game. Their first few checkpoints were meticulous - carefully driven to ensure they stayed on a good racing line, maximising the top-ups to  the ticking clock. Then a monster truck with a drill  for a nose came hurtling down the road the wrong way and flattened them. There was lots of swearing, a frustrated attempt to find the track again and get back on course with seconds left on the clock.

And then they realised that running over cows  and screaming pedestrians filled up your time as well. After a couple of seconds he was doing sadistic donuts in a field and had smashed a fellow racer to smithereens. He was cackling like a maniac. I had to smile.

Blast From The Past | Carmageddon

You see, that's really what Carmageddon was all about: that split-second of violent wishful thinking that everyone goes through at some point behind the wheel; the blip of road-rage that causes us to attempt reckless overtakes on the motorway, drive like a cock to nip into a space following a junction, and whisper profanities at pedestrians who suddenly walk out from beyond parked vehicles. What better way to soothe and vent our freeway fury than to retire to the PC once home, and engage in some four-wheeled, anarchic mayhem?

Click here to read more...