Firaxis Games' Jake Solomon and Garth DeAngelis took to Twitch.tv last night to demo a livestream of some brand new XCOM: Enemy Unknown gameplay footage. If missed it, you can catch it by lightly caressing the vid above with your cursor, or clicking here.
Robot Entertainment have announced the first DLC booster pack for Orcs Must Die! 2, titled Fire & Water. Those who download the booster will get access to three new levels, three new Endless Mode conversions to be played in singleplayer or with a chum, a host of new traps, and a smattering of new elemental enemies too.Click here to read more...
Just as we thought that the ship had be steadied, with reports from only a few days back indicating that Steve Perlman would be continuing in the role of CEO for newco OnLive, comes the news that Perlman has left the company. Former head of OnLive operations, Charlie Jablonski, will become OnLive's COO and acting CEO.Click here to read more...
David Cage has spoken of a rare thing in his relationship with Sony: full autonomy and creative control over exactly what he and his studio deliver.
When asked at Gamescom just how much freedom Sony had afforded Quantic Dream when it came to artistic vision, Cage's answer was simple: "Total freedom," he said. "Total freedom. No constraint in anything."Click here to read more...
What a lovely little surprise. We were on the edge of our seats waiting for some news - any news - about the next instalment of Telltale's fantastic Walker-ridden adventure series. Now comes news that episode 3 of The Walking Dead - The Long Road Ahead - will release today on PS3 in North America, with PC and Xbox 360 receiving the game tomorrow.
The launch trailer, courtesy of IGN, is above.
Just saying the words 'Oculus Rift' is awesome, and we can't wait for the John Carmack-supported VR headset to be fully realised and released.The id programming master has already pledged Doom 3: BFG Edition to the hardware, and now it seems that Meteor's F2P mech FPS Hawken will support the Rift too.
Colour us very excited.Click here to read more...
Publishers: EA Games
Connectivity has been the big buzzword for the past year or two, and it's only going to become more and more prevalent. Since Criterion added a hosted of finely integrated social features into their Burnout series with Autolog, EA (and a number of others too) have been attempting to cram their titles with as much competitive user feedback as possible.
And now it's come to SimCity.
Maxis' focus with this revival has been firmly centred on the expanded field of play - a SimCity community that looks to unfurl a field of play on a truly global stage. The showcase back in spring promised a more connected experience. E3 gave us a full look at the Regions concept that would see players from all over the world building cities in neighbouring environments, and influencing the conditions of those around them with their actions. Finally, at Gamescom, Maxis lifted the lid on a host of fine details, persistent social features, and an impressive foundation for a fully-fledged virtual economy.
Let's start with the rather familiar wall of notifications and challenges. In this particular game, the feature is titled CityLog, with the player notified any time a friend completes a challenge or finishes up on a large building project or amasses a certain amount of money. In short, every little bit of progress your friends make in the game is tracked and fed back to you so you can make sure you're always just a little bit ahead.Click here to read more...
Missed the Capcom presser? Fret not fellow gamers, as the folks over at Capcom Unity have deigned to release videos of the event, showcasing new footage of Resident Evil 6, Lost Planet 3, DmC, and properly unveiling Remember Me.
The vids are after the jump.Click here to read more...
Sony have finally released their Gamescom trailer for the upcoming CrossPlay title Ratchet & Clank Q-Force.The new video shows off a little gameplay footage and touches upon the story at the heart of the game.
As with all CrossPlay titles,one purchase will mean that you get both PS3 and Vita versions of the game.
Microsoft appear to have been eyeing OnLive's recent troubles with a certain sense of opportunity,using EventBrite to extend an open invitation to those affected "by the OnLIve transition" to a mixer tomorrow.Click here to read more...
A remixed bumper soundtrack, pin-sharp Retina HD visuals, Twitter integration, a bonus unlockable chapter, and some new wireless features await new purchasers.
After a week of horrifying internet in Cologne, struggling to upload pictures let alone podcast episodes, we look back on this year's Gamescom for our season finale. Brendan describes an intricately planned, and utterly botched clean kill in Dishonored, Jon goes weak at the knees for his import copy of Anarchy Reigns, and things get a bit heated when the subject of Playstation All-Stars rears its head. We discuss Black Isle's return, wearily ignore Ubisoft's piracy claims, and lament the passing of SCE Liverpool/Psygnosis.
Some of the things that get covered this week:
...and much, much more.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.
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Platforms: PC | PS3 | Xbox 360 (previewed)
Developers: Visceral Games
Publishers: EA Games
I always thought that there was something refreshingly honest about Army of Two. In a sea of rather serious dudebro shooters, at least Salem and Rios at least knew who and what they were, as well as the nature of their target audience. Who hasn't engaged in a little fistbump or a joyous hi-five after blasting through a particularly difficult mission in co-op with a friend next to you on the couch? Seeing that reflected in a game was satisfying. Instead of blithely ignoring the meatheaded nature of the genre, Army of Two gleefully revelled in it, and gained my respect for it. Let's face it: none of these games exactly give us a deep emotional experience or reflect on the darker side of war. The fact that it happened to be a solid little throwaway shooter made it something on an actually-not-all-that-guilty pleasure.
Which is why I might be the only person a little bit sad that The Devil's Cartel sees you play as neither Salem nor Rios, and there's nary a hint of air guitar or victory dancing in sight.
Instead of the divisive frat boys that EA Montreal created, new overlords Visceral have seemingly opted in favour of a couple of blank slates - Alpha and Bravo - deployed on a covert mission down in Central America, where they find themselves in the middle of a tumultuous Mexican drugs war. Much of the gameplay seems unchanged, although there's a lightheartedness that's missing, though the producers assure us that the game will see some banter and a few touches to provide some respite from what looks to be a rather darker setting than the PMC skullduggery of past games.
If there is one thing to be said for The Devil's Cartel, it's that dumb, violent, co-op fun has never looked better than this. Frostbite 2 once again razzles and dazzles, with so much of the cartel drug lab in which we find ourselves for our hands-on demo proving to be destructible up to a point. Furniture positively explodes into clouds of splinters, with concrete walls and pillars spitting chunks of debris with every flying bullet. It's pleasantly anarchic stuff.Click here to read more...
Say the words "great guitarists" to someone and you'll be met with a list that will almost certainly at feature one of the following: Jimmy Page, Jimi Hendrix, Eric Clapton, Pete Townshend, James Hetfield, Mark Tremonti, Mark Knopfler, Slash, and so on. As nice a chap as he might be, we're not sure Hard-Fi's Ross Phillips would be on our list.
However, Phillips trotted along to Gibson Guitar Studio London to check out Ubisoft's Rocksmith to check out the game and the video above is the result.
To be honest, we can't really imagine Clapton taking too kindly to being stood in front of a game geared around turning you into a rock god when he's one already. Plus he's a bit of a grouchy soul.
More details in our Rocksmith hands-on preview.