Funcom CEO Ole Schreiner has suggested that the team certainly "have the tools to turn The Secret World into a free-to-play game", but insisting that there's still money to be made from a subscription-based business model, even if the expectations of the gaming audience are shifting as F2P becomes more and more prevalent.Click here to read more...
Atlus are bringing Shin Megami Tensei 4 to the 3DS, and have just released a new trailer to celebrate this fact. Please, please bring it out over here!!
That is all.
Well the cat was out of the bag months ago, but BioWare have at least gone and made it all official. Dragon Age III is coming, and it will carry the little subtitle Inquisition as well. This title lends a little credence to those rumours flying about last month that this third instalment would centre around a troubling time for Dragon Age's largest religious organisation: the Chantry.Click here to read more...
Borderlands 2 is nearly upon us, and we can't wait. Just a few more days until the Crumpocalypse becomes a glorious reality. To tide us over until then, 2K have dropped a fresh launch trailer for the game, and are inviting gamers down to East London this weekend to prove their devotion to saving Pandora by hurling themselves off of a crane for a free copy of the game.
Game's out on PC, PS3, and Xbox 360 this Friday, or tomorrow if you live cross the pond.
You can win a free copy of Borderlands 2 this coming coming weekend, and all you have to do is sign up for a bungee jump, make your way down to East London this coming Sunday, and hurl yourself from a special Borderlands crane!Click here to read more...
Sleeping Dogs continues to win Summer 2012, this time fending off the attentions of Tekken Tag Tournament 2 as Namco's new fighter makes its debut at #2. Elsewhere, there are familiar faces in this week's top ten, although EA Sports' NHL 13 slots in at #9 upon release, and Max Payne 3 pops back into the charts, no doubt as people take advantage of the price cuts for the spring releases.Click here to read more...
Developers: Klei Entertainment
Publishers: Microsoft Studios
If you own an Xbox 360, if you're a fan of stealth games, if you've been craving a ninja game that encourages you to play like a shadowy assassin - silent and deadly, go and buy Mark of the Ninja now.
Shank an its sequel were good solid fun, but Klei have outdone themselves here. Eschewing the blood-splattered titles from the likes of SEGA and Team Ninja, Klei have honed in on one very simple aspect of the ninja credo: stay out of sight. So it is that Mark of the Ninja takes the form of a 2D side-scrolling platform-puzzler rather than a button-mashing action-packed slaughterfest.
And it's all the better for it.
It's a game that's easy to identify as a stablemate of Shank, though mainly for aesthetic reasons. The cel-shaded, cartoon looks and the gory splashes off crimson that were to be found in Klei's earlier action title are mirrored here, albeit with a different colour scheme. The monochromatic palette so brilliantly worked in the likes of Limbo - and, to be fair, Deadlight too, at least in parts - makes a return, as light and shadow feature heavily in the game's mechanisms as one might expect; but there are some beautifully rendered urban backdrops and lantern-spotted pagodas for our titular ninja to acrobatically skip in front of as his story unfolds. Not that you'll notice them, of course, being too intently focused on navigating your way through the latest frame to admire the scenery.Click here to read more...
Platforms: PC | PS3 | Xbox 360 (version tested)
Developers: Firaxis Games
Publishers: 2K Games
I'm playing a game with the phrase XCOM in the title and there's an Xbox 360 controller in my hands. That's not right. Strategy games don't work on consoles, at least not with any particular amount of depth. The phrase 'console strategy game' is something of an oxymoron, surely?
Well it rather depends in what context one is using the term 'strategy game'. For starters, turn-based strategy has been doing absolutely fine on platforms other than the PC, thankyouverymuch, and we've come a long way since UFO: Enemy Unknown back in 1994. That it's been nearly two decades since the original PC classic is absolutely crucial. This is not a remake, that cannot be stressed enough. The original is available on Steam right now, and it's still very much a cracking game - but it's also most definitely a game of its time. Firaxis, then, have eschewed the straightforward remake, instead breaking the structure of the game down into component parts, polishing them up, throwing away or upgrading bits that have perhaps rusted over time, and reassembled those integral elements to create what's looking to be an astounding homage.
Yet, although the game trades undeniably on nostalgia, with plenty for old school fans to revel in, Firaxis are fully aware that those die-hard fans are not enough. A game like this needs a bigger audience, and who would begrudge a studio with such a fine history in this genre the opportunity to put their game in front of as many people as possible. For that, as Lead Producer Garth DeAngelis explains, the studio needed to look towards console. Why can't there be a triple-A TBS game on consoles these days?
"UFO Defense was more of a classic PC title than anything else," DeAngelis told Dealspwn at Gamescom, "but we sat down at the beginning of the project and said 'We want to make the best game possible regardless of platform, and basically we love this franchise so much that we want as many people playing this game as possible too'. That means we can't just release it on PC. There are millions of gamers who we feel are waiting for something special on console, for a breath of fresh air unlike anything they've played on those systems before.
"There are a lot of shooters and action titles on the market, and we take certain cinematic elements from those games, like the over-the-shoulder viewpoint, and the cameras sweeping down onto the battlefield, but the depth in terms of gameplay, we wanted more than just super-hardcore PC fans to play that. It's a very deep game, it's a big game, and we think that there's an audience for a game of this magnitude. We looked at games like Skyrim and Dead Souls, and these are games that have sold really well on consoles, and we think we can provide another large experience to that demographic. So we approached it holistically, not just on mouse and keyboard, and split up the team, and the UI guys did a fantastic job of mapping the controls to the gamepad, and it feels natural whatever you're playing it on."Click here to read more...
I emerged from the Nintendo Wii U presentation yesterday with a sense of anticipation that I'd previously never had. Although Jon was at E3 and fervently defended Nintendo's upcoming console against the broad scepticism exhibited by myself and Carl, tat enthusiasm failed to prove infectious for this writer in the long run. I'll be honest: ZombiU looks interesting to me, but it's certainly not a console seller in my book. Nintendo Land will suffice in the short term as an introduction to the console but will hardly prove the simple-yet-vastly-effective gaming one stop that Wii Sports did on the Wii U's predecessor. I couldn't be more apathetic towards New Super Mario Bros. U if I tried.
So why the cautious excitement?
Well it's partly because the Wii U shows every sign of being a combination of the Wii's two greatest achievements: a reserve for the innovatively casual and quirky, and a domain for niche titles that no one else will have and that I really want. Nintendo Land is something I really want to experience properly, in spite of all my criticisms, I want it in my hands for a good few hours. It looks fun, feels fun, will be completely throwaway, but that's ok. Mario is the man that Nintendo will turn to for deeper investment, and even there they promised that NSMBU will provide entertainment for newcomers and veterans alike. The party-esque multiplayer gameplay will be balanced out by reams of challenge modes. "So you think you're good at Mario games?" Shibata-san said, with the gameplay footage suggesting that players will finally have the chance to prove it.Click here to read more...
Following Nintendo's Wii U presentation earlier today, we take a look at the freshly announced release dates, ruminate on the EU pricing, and discuss the launch window lineup.
Be warned, this podcast may contain large amounts of Platinum love.
NB. Please be aware that this was recorded immediately after the press conference and therefore doesn't take recent pricing revelations into consideration.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.
Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.
Ah the exchange rate...so reliably ignored by console manufacturers. Nintendo completely failed to announce a price point for the Wii U during their Nintendo Direct broadcast earlier today, but early retailer pricing is putting the Basic package around the £250 mark, with the Premium pack up around £280-300, and the ZombiU bundle at about £320.Click here to read more...
Rayman Legends is looking so damn good, and following Nintendo's Wii U presentation there are a couple of vids that you might want to stick in your eyes. The first is the Gamescom trailer looking at the gorgeous art style, the peerless platforming, and how the game will take advantage of the Wii U's unique features. The second is an interview with Michel Ancel.
Rayman Legends will be released alongside the console at launch.Click here to read more...
Don't throw away your Wii accessories yet folks!
Nintendo have announced that "nearly all Wii peripherals will be compatible with the Wii U console", so Wii owners won’t need to repurchase peripherals they already own.
However, if you never bought Nintendo's original vanilla box, but rather fancy this new one, Ninty have created a Wii Remote Plus Additional Set containing a Wii Remote Plus controller, Nunchuk and sensor bar. Most Wii download software is also compatible with Wii U, meaning previously purchased WiiWare and Virtual Console titles will be transferable to the Wii U console.
No word on exceptions just yet, mind.
North America an Europe will be getting simultaneous release of Monster Hunter 3 Ultimate on Wii U and 3DS next March, with Capcom’s Ryozo Tsujimoto revealing that the game will support cros play of sorts across the two devices. Not only will Wii U and 3DS players be able to go hunting alongside one another, but it'll be possible to play at home on Wii U and continue the save file on the go with the Nintendo 3DS version of the game.
Thank god Kojima's "transfarring" phrase didn't catch on.
Monster Hunter 3 Ultimate is on there, as is Aliens: Colonial Marines, although it's important to note the phrase "launch window" as that'll cover a period up to Spring 2013.