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Avalanche Co-Founder: "No-One's Complaining About Not Being Able To Trade iOS Games"

Author:
Matt Gardner
Category:
News
Tags:
Avalanche Studios, Bob, Cash, iOS, Linus Blomberg, Money, Moolah, Pre-owned games, Swag, Used games

Avalanche Co-Founder: "No-One's Complaining About Not Being Able To Trade iOS Games"

Can shutting down the pre-owned market result in cheaper games for everyone? Well it could. And Co-founder and Chief Technical Officer of Avalanche Studios, Linus Blomberg, certainly seems to think that this might well be the case.

"The economies in games are changing; they have to in order to be sustainable. No one’s complaining about not being able to trade iOS games. Naturally that’s because they are much cheaper, but if second hand games contributed to the income of AAA game developers, then they could become cheaper too.

"In the end I think it will come down to how big that fee is."

Of course, the comparison to iOS is a little ridiculous, given that retail games typically go for £40. But his point is fairly sound if you apply it to digital downloads. Look at digital platforms and storefronts such as Steam or GMG, and there are pennies to be saved when it comes to the PC market.

But there are platform holders to consider when it comes to consoles. And if Microsoft and Sony's approach to their own digital stores for full games is anything to go by, Blomberg's hypothesis is pure fantasy.

Add a comment2 comments
Tsung  Jun. 7, 2013 at 08:16

I've heard this tune being played since I was a child and playing games on a ZX-Spectrum. If people didn't copy our games they would be cheaper, if people didn't sell our games 2nd hand they would be cheaper.

It is utter ****, I'll counter that argument with If you made games that people want to play that are not "average", have a decent amount of content, are re-playable and not released in piecemeal expensive DLC form maybe people would keep the game rather than sell it on.

Take a look at any closed platform Xbox, PS, Games Cartridges, EA Origin, whatever and the games are always more expensive. Why does a AAA title cost more on a console than on the pc? Because they know the average Joe cannot copy or download it (illegally), the best these people can do is sell it on. Make a game people don't want to sell on and you are onto a winner.

As for getting money back for multiplayer games to cover "server" running costs that also seems to me to be a bit of an self inflicted injury. There was a time not long ago the games were supplied with the ability to run their own servers. Games companies decided to take that feature out of the game and insist the players use the "official" supplied servers.

Doesn't it seem strange that as users internet connections have got better and consoles/pc have become more powerful the features (like running your own server) have been taken away.

montyburns56  Jun. 8, 2013 at 12:07

Why does a AAA title cost more on a console than on the pc? Because they know the average Joe cannot copy or download it (illegally), the best these people can do is sell it on. Make a game people don't want to sell on and you are onto a winner.


No, it's because the developer's have to pay a royalty to the console manufacturer.

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