Obsidian's Chris Avellone is apparently considering the possibility of crowd-funding a true successor to Infinity Engine RPG Planescape: Torment, which is generally (rightfully) considered to be one of the best western RPGs ever made. However, he's also keen to distance it from the D&D ruleset, focusing instead on "metaphysical ideas" that underpin the classic adventure.
“To be honest I don’t know if I’d want to do it as a Planescape game – I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland,” Avellone told Gamesindustry, after stating that he's "very tempted" to crowd fund the semi-sequel. “I think if you made a game using some of the concepts of Planescape, the metaphysical ideas and the plane travel, without using the D&D mechanics, you could actually come up with a much better game.”
The veteran RPG story designer reckons that the obtuse 2E D&D ruleset frequently got in the way of the tale Black Isle were trying to tell in Planescape, and that abandoning it completely will result in a superior experience.
“We had to ignore certain spells, change up the class mechanic so that you can switch at any time you like by remembering abilities. That was stuff that D&D didn’t allow for, it was to restraining in some respects,” he continued.“If we did do a spiritual successor, then I don’t know if we’d use the Planescape licence or attach the mechanics, perhaps something that has a different feel to Torment.”
Chris Avellone is currently working with Brian Fargo and inXile Entertainment on Wasteland 2, which was successfully Kickstarted earlier this year. Would you be interested in supporting a Planescape sequel?