PC designer Doug Church is a man who, for the past couple of decades, has quietly worked behind the scenes on some seriously impressive games, whose credits include varying titles across the Ultima, Thief and System Shock series.
And now he's joined Valve, with Gamasutra discovering that he's been there for two weeks.
Having worked in the industry since the 1990s, joining Looking Glass Studios at a time when the studio were busting out DOS hits such as Ultima Underworld, Ultima Underworld II, System Shock and Thief, Church later joined Eidos Interactive as Technical Director and lent his design talents to the games of Ion Strom and Crystal Dynamics. He joined EALA in 2005 and began work on 'Project LMNO' - an ambitious project undertaken in collaboration with Steven Spielberg that unfortunately never saw the light of day.
The prospect of someone of Church's talents at Valve - having had considerable experience at a studio that helped set such modern luminaries as Warren Spector and Ken Levine on their way and soaked in technical expertise - is mouthwatering indeed. Watch this space.