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Bach on Next-Gen: "Nobody Knows Exact Specs"

Matt Gardner
Battlefield 4, DICE, Frostbite 3, Graphics, Next-gen, Patrick Bach

Specifications are wondrous things; just look how much traction a rumoured specs sheet gets every time it does the runs. We pore over numbers and stats and acronyms, and then try to see how they stack up against existing charts of relatively meaningless data.

But, of course, it's really all rumour and speculation. After all, according to DICE's Patrick Bach, not even the devs themselves know the exact final specifications of the PS4 and Durango.

"I don't know if anyone has the next-gen hardware to be honest - really. There are versions of it, but does anyone have the final hardware? Do we really know what the final hardware will be?" he asked, rhetorically, chatting to CVG at GDC.

"There are specs and alpha hardware, but nobody knows exactly what it will be. The only thing I can say about what we're building is that we've set the bar with what we can do and we can scale it down to 360 and PS3."

Moving on to Battlefield 4, Bach noted that the game still in early alpha stages, and that there's a lot of optimisation yet to be done. As ruthlessly mundane and arguably pointless (seriously, who plays BF for the SP?) as the trailer was, it was really, REALLY pretty. And there's more to come.

"What you saw is pre-alpha - it's not the final game or anything. We are lacking a lot of optimisation. Without going into detail about what it could look like on a lower spec machine or a higher spec machine, we will have the scalability to bring the most out of any piece of hardware.

"The demo is the visual target of what we want the game to look like, and when I say visual target I don't want people to confuse that with rendering pictures that you could never create in the actual game - when we create our visual targets a big part of that is to make it realistic, as in you will be able to run it on a machine that you can buy.

"We've seen visual targets that are pre-rendered or running on machines that are designed for showing off technology - this is the game. [Single-player producer] Tobias was playing the game in the Frostbite engine with the content that we're using to build the game."

Please excuse me, my eyeballs now need to change their pants due to the excitement.

Add a comment 1 comment
hurrakan  Mar. 28, 2013 at 18:00

I know what the exact specs. will be... not good enough! Ha!


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