Batman: Arkham Origins is shaping up very nicely indeed. The game will see Batman attempting to survive a murderous spot of bounty-stuffed devilry as Black Mask puts a $15 million price on the Dark Knight's head and invites a bunch of the world's finest assassin's to eliminate the Bat on a blizzard-stricken Christmas Eve.
Here's what we said in our Arkham Origins preview:
For fans of the series and of the character, it’s a tantalising prospect. We won’t be certain of the final game’s quality until it’s sitting in our hands, but it certainly looks like WB Montreal are on the right track, and if they can manage to pull together the dynamic, systemic elements together with this mouth-watering narrative proposition and character study through conflict, we’re in for a real treat.
I caught up with creative director, Eric Holmes, at Gamescom this year to have a bit of a chat about how Warner Bros. Montreal have gone about appropriating Rocksteady's award-winning legacy and taking it to the next level; why making a prequel might equate to a fascinating study of Batman's character as he finds himself challenged properly for the first time in his career, given the timeline; and what new elements the team are bringing to the open world, in a Gotham that hasn't quite figured out the Batman just yet.