DICE Patrick Bach has told of his hope that the PC version of Battlefield 4 will be replicated on next-gen consoles, bringing 64-way multiplayer and a crisp 60 frames per second to console audiences via the Xbox One and PS4.
“We have a very complicated game with a lot of moving parts," he told Eurogamer. "We had to decide, yes, we will do this in 60FPS. Everything else is secondary.
“We know the game is great when you have 64 players and destruction, and if we could get what we had on PC for a long time in your living room with a pad, wouldn’t that be amazing? That’s what we’re aiming for.”
Current-gen players will be stuck at 24 slots for multiplayer, but DICE are aiming for parity across C and next-gen console to deliver the £full Battlefield experience".
“They [next-gen console players] will experience another level of chaos they haven’t seen before. 12 versus 12, you can keep track of quite a few people, but only so many. When you get to 32 versus 32, that’s when it becomes hard to keep track of the other team, when it feels like there are more things going on than just around me and what I can control.
“That’s the experience we always wanted to get to with the consoles without sacrificing the other core pillars of the franchise.”
We criticised the console versions of Battlefield 3 in comparison to their PC brother because, quite frankly, they just weren't as much fun. With the next-gen consoles, however, it finally looks like console auidences wil be able to see what the PC crowd has been banging on about for the last couple of years.
"It lies in the title: Battlefield," said Bach. "You want it to feel like a proper war and that the things that are happening on the map, even though you're not a part of the battle, you can see the battle going on and you can choose to go to this other fight than the fight I'm just in. When you have 32 versus 32, that's when that starts to happen for real."