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Bayonetta's Lead Programmer To Direct Metal Gear Rising

Jonathan Lester
Kojima Productions, Metal Gear Rising: Revengeance, Platinum Games

Bayonetta's Lead Programmer To Direct Metal Gear Rising

The news that Platinum Games had taken the developmental reins for Metal Gear Rising: Revengeance caused a massive uproar last December, especially amongst diehard fans of the Metal Gear Solid series. Famitsu Magazine has now confirmed that Bayonetta's lead programmer Kenji Saito will be taking the lead on the project rather than heavily-tipped design legend Hideki Kamiya (Okami, Devil May Cry). However, Saito has worked with Kamiya since Viewtiful Joe, and is likely to know a more than a thing or two about developing technical brawlers.

According to the roundtable summary, Platinum believed that Kojima Productions' initial suggestion of taking the reins back in 2010 was a joke, but then the two companies began serious discussions back in January 2011. Kojima now believes Platinum's vision for Revengeance is closer to the game he originally intended to make, eschewing the stealth in favour of all-out carnage.

To be honest, we're properly chuffed that Platinum are involved. They know how to make great hardcore action games, and we're not convinced that Kojima Productions had enough experience with traditional fast-paced, split-second combat to pull it off in the first place. We'd love to get your take on the situation, though. [Famitsu via Andriasang]

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