Hunted: The Demon's Forge hasn't impressed me much in the few videos I've seen, with its rough visuals, shoddy-looking combat and Jason Statham-aping voice work. That said, publisher Bethesda appears pretty confident in their upcoming medieval third-person shooter/slasher, and they're not even the least bit fussed with Gears of War comparisons. In fact, they're pleased with them.
"I think it’s a fine comparison," reveals Dave Clayman, associate brand manage for Hunted, "People love Gears and the action is there. The third-person action is apparent, and there are similarities when you are using a bow and arrow and when you’re taking cover. You can see how that plays out in the gameplay. I think cover-based action games are really a proven fun type of gameplay style".
However, Clayman is eager to differentiate Hunted from Epic's military monster mash-up. "What we would like to stress is that Hunted also has a lot of other systems on top of that," explains Clayman, "the magic system, skills, spells, the way you upgrade those and the storyline". Hunted also has a big focus on co-operative play, with Clayman is keen to stress fans of the feature will enjoy. "The way the characters are really different. Caddoc and E’lara are not the same type of play-style at all, they’re very different. And you have to play at each other’s strengths to really experience the game for what it is".
If you're excited about the prospect of post-release DLC, however; don't be. Or at least, not yet. Hunted features a mode called the Crucible, where players can tinker and create custom-generated levels and scenarios, and Clayman expects this will more than suffice in the months after release. "Right now, we don’t have any DLC plans, but all along, the idea has been that the Crucible is the content after you play". [VG247]