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Bethesda: Obsidian Dev's PS3 Lag Theory 'Solved Long Ago'

Matt Gardner
Bethesda, Obsidian Entertainment, RPGs, The Elder Scrolls V: Skyrim

Bethesda: Obsidian Dev's PS3 Lag Theory 'Solved Long Ago'

Bethesda UK's VP of PR and Marketing, Pete Hines, has suggested that Obsidian dev Josh Sawyer's theory regarding the "engine-level" issues supposedly causing the lag in the PS3 version of Skyrim couldn't be further from the truth.

Tweeting in response to queries from fans, Hines stated emphatically that "Josh Sawyer did not work on Skyrim nor this engine and his comments don't reflect how the current tech works", later saying that "he brings up issues we solved long ago".

Fallout: New Vegas' project lead Sawyer suggested on Formspring (full details here...Formspring has been pruned) a couple of days ago that the PS3's split approach to memory made certain aspects of development a bit of a pain. He was careful to refer specifically only to New Vegas in his answers to reasons behind lag, although he did venture to suggest that "as with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool".

Add a comment3 comments
sits69  Dec. 8, 2011 at 09:54

Claiming to have "solved" the split-memory issues of the PS3 is like claiming to have solved life living with a disability. It's not the best predicament to be in, but you learn to deal with it.

sits69  Dec. 8, 2011 at 12:21

Furthermore, if Pete Hines really thinks they've "solved" the PS3 memory issue, then perhaps he has something to say about Digital Foundry's belief that the severe framerate lag happening on 60+ hour PS3 game saves are caused by the PS3's restrictive RAM.



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