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Beynon: "Metro 2033 Was A Bonafide Hit"

Matt Gardner
Huw Beynon, Metro 2033, Metro: Last Light, THQ

Beynon: "Metro 2033 Was A Bonafide Hit"

Metro franchise communications head Huw Beynon has intimated that THQ is takingits responsibilities for Metro: Last Light a little more seriously than perhaps it did for the first game, stressing that it's about time people stopped calling the original game a "cult hit" and realised that it was a "bonafide" success.

Beynon suggested that THQ had perhaps realised a little too late just what they had on their hands with Metro 2033, and that by the time they realised, it was a little too late.

“I think we said last time around, on Metro 2033, that THQ came to realise a little too late, that it had this unpolished gem on its hands,” said Beynon, chatting to Ausgamers.

“And for whatever reason, that meant that the first game didn’t quite get the production support from THQ that could have raised the polish and quality level a little bit. It obviously didn’t get the lasting support at the same time, but despite that, it went on to become a significant success – it’s referred to as a cult-hit still. But we sailed past a million sales on PC alone, so I think we can stop calling it that, and actually call it a bonafide hit.”

Beynon was rather certain, however, that the publisher will not be making that same mistake again.

“This time around, they were aware of what the potential could be, so we’ve seen that extra support, both in terms of focus from them in assisting production – generously giving the studio a little more time to get the quality that we needed,” he went on.

“Given THQ’s situation, that was obviously a big decision, but I think one that’s going to pay off.”

Beynon was full of praise for the publisher's marketing work too, describing it as “hugely important” and said that it had “catapulted the game back into the public consciousness”.

Neil said this in his Metro 2033 review:

Metro 2033 is not then a game for everyone. If you prefer your heroics to come with, well, heroics, look elsewhere on the shelf and detractors will no doubt write it off as a Fallout / Bioshock / Half-Life 2 hybrid. If though you like your games genuinely disturbing, thoughtful and intensely creepy, this is brilliant stuff. And hell, if you’re going to make a medley of three games you could do a lot worse than those, right?

Metro: Last Light lands early next year on PC, PS3, and Xbox 360.

Add a comment 1 comment
Late  Aug. 6, 2012 at 13:08

I bought Metro 2033 recently, on the x360, in a twinpack with Darksiders.
Enjoyed it for the first few hours. Good story, decent combat, nice ideas (such as bullets as currency), nice level design, pretty nice graphics (whilst underground - which seems to be most of the game. The above ground bits were washed out and uninspired).

The voice acting was terrible, but that's okay - you can live with that easily enough.

Unfortunately, once you get past the first few levels the enemies suddenly become simultaneously telepathic and virtually impervious to pain - even if you lower the difficulty settings.

I probably got about half-way through the game before I gave up. It's just too frustrating to put a dozen rounds into an enemy's head with a silenced weapon only to have him turn around and kill you with two bullets - while every enemy within a couple hundred yards suddenly knows your exact location and opens up with infinite ammo.

Hopefully the new game will be more balanced. I certainly won't be front of the queue to buy it before it's had a good few reviews. If it reviews well I'd definitely be tempted, though - because the story was pretty compelling (even if the post-apocalyptic fps thing has been done to death) and the gameplay was fun, until a point...


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