Maybe it's the deliciously satisfying procedural damage. Perhaps it could be the themes and motifs pulled from a hundred and one of my favourite works of science fiction; from films such as The Terminator, Dark City and Blade Runner, to the writings of Asimov, Clarke, and Heinlein. Or, it could just be that Binary Domain manages to surprise and thrill me pleasantly in a way that Gears of War and its army of other clones never quite managed. Whatever the reason, I find myself pulled more towards Nagoshi's shooter than that of Bleszinski.
The scene is set in a futuristic Tokyo, where robots are commonplace. But someone has been defying international law and constructing Hollow Children - robots that not only look and think like humans, but believe they are human as well. Cue the entrance of an international task force, of which you, Dan Marshall, are a key part, to investigate the strange goings-on.
Binary Domain makes no attempts to hide its rather obvious inspirations, but instead draws upon a wealth of science fiction to deliver a third-person shooter that manages to be thought-provoking as well as entertaining. It might leave some cold, those who welcome the thrills and spills of 'realistic' modern warfare will find no "Oscar mikes" or Marines shouting "HOO-AH!" here. But for any sci-fi fan, there's likely to be something of interest here, particularly when it comes to the endgame.Click here to read more...
There were a number of obvious favourites doing the rounds at Gamescom this year. A quick sweep of the floor and press centre yielded up vastly similar names: Battlefield 3, Skyrim, FIFA 12, Assassin's Creed: Revelations to list a few. But it was SEGA who housed my two personal favourites - one of them was Aliens: Colonial Marines, which Tom previewed a few days back. The other was Binary Domain.
In case you haven't heard of SEGA Japan's futuristic shooter, imagine if you took I, Robot, mashed it together with The Terminator, stuffed it with Gears of War and seasoned it with Mass Effect. If that doesn't make you squeak a little bit with anticipation, then check to see if you're still alive. In short, the year is 2080 and robots are commonplace. However, someone in Japan has been manufacturing robots that are indistinguishable from their human counterparts, breaking several international laws in the process. Cue the arrival of a crack squad, assembled from across the globe and headed up by one gruff sonofabitch named Dan Marshall.
We got to see a little bit of it at E3 a couple of months ago - the team from SEGA Japan demonstrating the early stages of the procedural damage engine, AI, squad commands and combat, and touching upon the trust and consequence system that forms the backbone of your relationship with your squad-mates (not to mention blasting the legs off of an enormous robo-arachnid) - and things looked fairly promising. Two and a half months on and we're starting to get really quite excited.Click here to read more...