Three BioShock veterans have quit 2K Games in order to form a new studio, The Fullbright Company. They plan to create an innovative new game that defies traditional genres, instead offering "immersive places to inhabit, and a deep, personal story to explore at your own pace."
As explained on their new website, The Fullbright Company consists of Steve Gaynor (a Bioshock 2 and BioShock Infinite level designer), 2K Marin programmer Johnnemann Nordhagen and researcher Karla Zimonja. After meeting for the first time while creating the Minerva's Den DLC for BioShock 2, the trio realised that they missed small-team development, and eventually demonstrated the courage of their convictions.
In our time apart after that project, we missed it. We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again.
So we bailed out of corporate game development and reformed as an indie team, to see what we can do on our own.
The Fullbright Company's website displays a lofty mission statement: to create "a non-violent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ."
A memorable experience that you'll be drawn into, and keep thinking about after the game's turned off, and want to come back to again someday.
An experience that gets away from the constraints of ossified game genres, while relying on what we're good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace.
There’s a long journey ahead of us, and we intend to share as much of it with you as we can.
We wish them the very best of luck, and we'll keep you informed about their latest updates.