Login | Signup

Bioshock Infinite Delayed To February 2013

Matt Gardner
2K Games, Bioshock Infinite, Delayed, FPS games, Irrational Games, Ken Levine, OH NOES
Bioshock Infinite

Bioshock Infinite Delayed To February 2013


This was the reaction to the news that 2K have pushed back the release date for Bioshock Infinite into next year. Irrational Games' captivating FPS has had a new release date of February 26th, 2013 set, with the extra time needed to iron out a few creases and endeavour to make the game as good as it possibly can be.

After we got over our initial despair, we realised that we are, in fact, all for that. The extra months will be hard, but with great focus and determination I believe that we can make it.

Ken Levine explained the delay saying that "the great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity." The game apparently won't be at E3 or Gamescom, with Levine suggesting that prepping material for preview would take time away from development. "The next time you see our game, it will be essentially the product we intend to put in the box," he said.

You can catch his full statement below:

“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary.

“Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months [from] our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

“The same principle now applies to BioShock Infinite.

“What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: ‘Hey, can we have a few more of those checks?’

“We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.” - Ken Levine, Irrational Games.

Check out our latest Bioshock Infinite preview here.

Add a comment3 comments
Shained  May. 9, 2012 at 18:35


Late  May. 10, 2012 at 09:40

Maybe releasing a trailer for the game in summer 2010 was a bad idea if it's not going to materialise until 2013.http://hogwartslive.wizards.pro/images/emoticons/rolleyes.gif

Really looking forward to this game, but they've learned nothing from the likes of Duke Nukem, Gran Turismo, et al - you can't keep delaying a game for years to keep polishing it. The industry, technology, and competition are all moving forward while you're still tweaking a game that's three or four years old.

What a pack of muppets.

DivideByZero  May. 10, 2012 at 12:45



Leave a Trackback from your own site

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.