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Bioshock Infinite Review Update

Matt Gardner
2K Games, Bioshock Infinite, Bioshock Infinite Review, FPS games, Irrational Games

Bioshock Infinite Review Update

Given that it seemed Ken Levine has been super eager to ensure that the frat demographic is covered with this game, we were going to bring you a review conducted after a twelve hour drinking binge, from a room that smells worse than a tramp's nether patch, where constant orgiastic, pornographic distractions eventually lead us to abandon the game at the three hour mark and never return.

Instead, though, we're plumping for our usual, detail-driven affair.

With that in mind, it's important to note why our review won't be reaching you today. We received the game on Saturday with an embargo for midday today. Given that the original Bioshock was a game that revealed constant little gems over multiple playthroughs, not to mention Bioshock Infinite's addition of the 1999 Mode, it's important that we get this right.

Zooming through a single playthrough and then rushing a review out to meet an unrealistic, PR-created embargo would not be getting it right, though no doubt some of our peers will have disagreed.

Here are a few points we can deliver, however:

  • Elizabeth is probably one of the greatest AI companions in video game history, both in terms of narrative interplay, characterisation, lack of babysitting, and usefulness.
  • Mid-section slows in pace, feels like combat-padding at times
  • Uncomfortable moral issues  presented, but players not really give a chance to actively engage in any meangingful fashion
  • Columbia is stunning - and environmental storytelling is largely second-to-none, save the original Bioshock.
  • Visually stunning on PC. Art direction is fantastic. Consoles certainly showing their age with low-res textures, occasional pop up and the odd animation glitch.
  • Combat feels almost identical to the original Bioshock early on, but Tears and Sky-hook make things more interesting.
  • Skyrails are fantastically open, very intuitive, and lots of fun.
  • Play on 'Hard' rather than 'Normal'. The latter will be too easy for familiar parties.
  • The IGN review is wrong. 1999 Mode can be unlocked right at the start via the Konami Code. Not played much of this as yet, but enough to know it will kick your ass!

We'll hopefully have our full review for you tomorrow.

Add a comment6 comments
musicrabbie  Mar. 25, 2013 at 14:28

Not that I wish to spoil any up-coming review for anybody but the current average at Metacritic for this game (on PC) is 95/100 (based on 30 reviews). Blimey.

Late  Mar. 25, 2013 at 15:36

Yeah, it's not looking like the biggest disaster ever, is it!

Bit the bullet and ordered yesterday.

SSPanther  Mar. 25, 2013 at 21:12

Cheers Matt for the bullet points...for someone who doesn't want a spoiler ridden review, you've summed up some good points there. Got Steam all pre-loaded and just waiting for the firing gun to start :) today is a good day!

hurrakan  Mar. 26, 2013 at 11:04

Does the PC version have a proper save system? Or console checkpoints?

musicrabbie  Mar. 26, 2013 at 11:11

Does the PC version have a proper save system? Or console checkpoints?
Checkpoints. But reasonably sensible ones.

MattGardner  Mar. 26, 2013 at 11:14

Amusingly, actual-1999 had glorious manual saves. However, Irrational's ret-con of the turn of the millennium in that specific mode replaces F5 with less forgiving checkpoints.

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