Given that it seemed Ken Levine has been super eager to ensure that the frat demographic is covered with this game, we were going to bring you a review conducted after a twelve hour drinking binge, from a room that smells worse than a tramp's nether patch, where constant orgiastic, pornographic distractions eventually lead us to abandon the game at the three hour mark and never return.
Instead, though, we're plumping for our usual, detail-driven affair.
With that in mind, it's important to note why our review won't be reaching you today. We received the game on Saturday with an embargo for midday today. Given that the original Bioshock was a game that revealed constant little gems over multiple playthroughs, not to mention Bioshock Infinite's addition of the 1999 Mode, it's important that we get this right.
Zooming through a single playthrough and then rushing a review out to meet an unrealistic, PR-created embargo would not be getting it right, though no doubt some of our peers will have disagreed.
Here are a few points we can deliver, however:
- Elizabeth is probably one of the greatest AI companions in video game history, both in terms of narrative interplay, characterisation, lack of babysitting, and usefulness.
- Mid-section slows in pace, feels like combat-padding at times
- Uncomfortable moral issues presented, but players not really give a chance to actively engage in any meangingful fashion
- Columbia is stunning - and environmental storytelling is largely second-to-none, save the original Bioshock.
- Visually stunning on PC. Art direction is fantastic. Consoles certainly showing their age with low-res textures, occasional pop up and the odd animation glitch.
- Combat feels almost identical to the original Bioshock early on, but Tears and Sky-hook make things more interesting.
- Skyrails are fantastically open, very intuitive, and lots of fun.
- Play on 'Hard' rather than 'Normal'. The latter will be too easy for familiar parties.
- The IGN review is wrong. 1999 Mode can be unlocked right at the start via the Konami Code. Not played much of this as yet, but enough to know it will kick your ass!
We'll hopefully have our full review for you tomorrow.