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Bioshock Vita "To Have Its Own Voice"

Felix Kemp
Bioshock Infinite NGP, Irrational Games, Ken Levine

Bioshock Vita "To Have Its Own Voice"

Portable Version To Be "A Little Different"

Sony announced a Bioshock game for their PS Vita platform last June at E3 2011, but it had come so soon after work on the project had begun that neither the publisher nor developers Irrational had anything to show for it, other than promises and enthusiasm. And according to creator Ken Levine, the game is still very early on, but already the team have ideas in mind to give the title "it's own voice".

"We're still sort of in the paper design stage," Levine told Joystiq in a candid chat. "I think for us, the idea we have is a really good expression on a platform like that. It's a different goal. And it has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I don't think that works."

The Vita version of Bioshock won't simply be a port or remake of the original, its sequel nor spiritual successor Infinite, but the team at Irrational - very busy with the latter title there - is considering outsourcing development to an external studio. Levine has had talks with "extraordinary people", but admitted its difficult to ensure the quality bar can be kept by another team.

"It's just hard to find the right partners or the right people to hire," he concedes. In the meantime, work continues on Bioshock Infinite, which is set for release - thankfully - next year. We can't wait. Can you? [Joystiq]



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