With SWTOR several months into its lifespan now, the real test of BioWare's MMO is going to be just how an attractive proposition it will be in the long run now the honeymoon period is over. According to BioWare’s Daniel Erickson, the company are doing "anything and everything" to try and keep players logging into the service.
According to PC Gamer, "BioWare claim that subscriber numbers haven’t dropped, but concurrent users at peak times have". It's for this reason, Erickson suggests, that server numbers might have seemed somewhat on the "light" side, with a the option of server merging firmly in mind, if not yet a priority as such. “Nothing is off the table when it comes to making sure our communities are strong and active on each server,” he said.
Of course, the technical demands that BioWare placed upon themselves for this game - being an MMORPG with full voice-acting - means that additional content requires a greater level of planning and increased time requirement. But Erickson suggests that the devs are becoming more adept and being adaptable, and prioritising projects.
“We’re getting spryer all the time," he said, "usually it’s a question of priority and since we have separate teams working on different initiatives we can usually change priorities for a particular game update fairly easily. [...] Interesting replayable content is the top of the list of design prototypes going on over here.”
Is it enough, though? With the likes of The Secret World and Guild Wars 2 just around the corner, 2012 could prove to be a rough year for SWTOR, and seemingly empty planets won't do anything to help that.