Along With Evolution Of Other Mass Effect / Dragon Age Designs
To say a number of people were not exactly happy with the way BioWare handled the reveal for Tali’s appearance in Mass Effect 3 is a bit of an understatement, but some recently released concept art from BioWare artist Matt Rhodes gives us an idea of what Tali could have looked like had BioWare not gone with a stock photo of a model. In a post on his official blog, Rhodes shows how he evolved the design for many of the iconic characters from BioWare’s most recent franchises, giving us insight into his design process and allowing us to see some of the ideas that ultimately didn’t make it into the final product. A word of warning though – the blog is incredibly spoiler heavy to both Mass Effect and Dragon Age games.
So what could everybody's favourite Quarian have potentially looked like? Well, take a gander below...
Along with posting pieces of concept art, Rhodes explains why he decided to go with certain design ideas, why certain things were changed, and even gives his thoughts on the whole topic on Tali’s Face.
The debate about whether or not to reveal Tali’s face was another one that lasted a long time. Versions of her were being worked on fairly often. These were three that I thought worked in their own way. Personally, I thought it would be the perfect opportunity to push players to the edge. Tali was like a pen pal, or a friend you’ve only ever known online. Depending on how attached to her a player was, how well could they handle her appearance challenging their expectations? If she looked a little too alien, just a little too repellant, would they still feel the same way about her? Or did her personality and your history together trump appearances? It’s an interesting area to explore and I hope we can find other ways to ask that question.
To see the rest of the concept art, which gives us some very interest insight into what could have been for both Mass Effect and Dragon Age, be sure to click on the link here.