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From BioWare Co-op To Square Enix And Eidos: News Roundup November 17th

BioWare, Eidos, Mario Galaxy, News, Square Enix

Today's news roundup sees BioWare consider the possibility of Co-op play in the future, Shigeru Miyamoto hint at the chance of the Super Guide feature making its way into Mario Galaxy 2, and Square Enix reveal a collaboration with Eidos Montreal is in the works.

Future BioWare Games To Embrace Co-op?

From BioWare Co-op To Square Enix And Eidos: News Roundup November 17th

With Xbox Live and PSN, multiplayer is pretty much now available to anyone, at anytime.  The rise of this is also marks the increase of Co-op play in games, with even long time single player experiences such as Resident Evil making the jump to team play.  BioWare may not be concentrating on Co-op gameplay for the moment, but it is something for future consideration.  When questioned on whether future Mass effect and Dragon Age titles will give players the opportunity to work together as a party, Ray Muzkya, co-founder of BioWare, revealed “Sure. We would consider it. We haven't announced anything on that front yet, but those are interesting ideas.

He points out that while it may make a great gameplay experience, Co-op play would make it “hard to weave a great single-player storyline into a multiplayer experience.”  We shouldn’t be expecting Co-op from BioWare anytime soon, but at least we know it’s a distinct possibility for the future.  [Videogamer]

Mario Galaxy 2 May Include Super Guide Feature

From BioWare Co-op To Square Enix And Eidos: News Roundup November 17th

For players who get stuck in the New Super Mario Bros. Wii, Luigi pops in to give players a helping hand in what Nintendo call a ‘Super Guide’.  After dying several times the game will realise you're in severe trouble and need help.  After which a computer controlled Luigi jumps in to navigate through the level for the player.  Shigeru Miyamoto has previously suggested Mario Galaxy 2 will be one tough cookie, so will Nintendo include the Super Guide in Mario Galaxy 2?

Well, as far as the challenge of Super Mario Galaxy 2 is concerned, I think it's going to be a really challenging game, but whether or not we are going to incorporate the Super Guide, I just cannot tell,” said Shigsy. He went on to reveal although he cannot commit to something specific for the moment, “that kind of thing” will likely be incorporated wherever and whenever appropriate.  More will likely be revealed before the games release in 2010.  [OffcialNintendoMagazine]

Square Enix and Eidos Montreal Collaboration in the Works

From BioWare Co-op To Square Enix And Eidos: News Roundup November 17th

Square Enix have recently finished their assimilation of Eidos Interactive, and now it looks like they’re set to capitalise on their purchase.  CEO Yoichi Wada reveals Square Enix and Eidos Montreal are currently working together on a something the publisher describes as their first “truly global game”.  The new game will represent “the first collaboration between Square Enix and Montreal,” said Wada at the Montreal games Summit, announcing “We would like to be able to create a new title that is made by the group as one.

With Deus Ex 3 and Thief 4 already in the works for Eidos Montreal, the Square Enix collaboration marks the third in development.  Of course they’re still in the beginning stages so don’t expect to hear much for the time being.  [DevelopOnline]

Add a comment4 comments
Gunn  Nov. 17, 2009 at 18:37

Not sure I like the idea of Super Guide, I prefer to work things out myself, I know some games can be frustrating but certainly that's what made older games last longer. :)

Tasha  Nov. 17, 2009 at 19:08

@ Gunn

I hope it's optional if you want help or not...

Hummy  Nov. 17, 2009 at 19:26

It'd be interesting to see what a collaboration between these two RPG powerhouses!

Matt Gardner  Nov. 18, 2009 at 10:08

I don't think Mass Effect or Dragon Age would particularly benefit from co-op implementation.....there are plenty of other games that offer a much more rewarding multiplayer experience than these action-rpgs probably ever could and Muzkya's right: that experience would come at the narrative expense of what are two intensely story driven worlds. A game doesn't have be everything to all people, the massive expanse of gaming choice out there is a testament to that.


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