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BioWare: Do Not Create New SWTOR Characters On High Population Servers

Jonathan Lester
Star Wars: The Old Republic

BioWare: Do Not Create New SWTOR Characters On High Population Servers

"Unless You Are Prepared To Queue To Play"

The fact that some Star Wars: The Old Republic players have had to virtually queue for up to two hours in order to play online is no secret, and the situation has become so dire that BioWare has officially warned players to avoid creating new characters on high population servers. BioWare has also publicly identified the main offenders that are reaching their population caps so you can steer clear. We've got the full details below.

On the official forums, senior online community manager Stephen Reid warned players about entering servers that are nearing their population limits.

As many of you know, we're experiencing high load and corresponding queues on some servers.

This is to be expected during launch, as a high number of people want to play the game, and for long stretches at a time.

With this in mind, we wanted to notify everyone of some consistently high population servers. These servers are closing in on their absolute population cap (the maximum amount of players who can be on the server at any given time) and will likely have a queue to enter even at off-peak play times. We strongly advise you to not create new characters on these servers, unless you are prepared to queue to play.

The busiest European servers are as follows:

  • Bloodworthy - EU English - PvP
  • Frostclaw - EU English - PvE
  • Legions of Lettow - EU English - PvP
  • The Red Eclipse - EU English - PvE
  • Tomb of Freedom Nadd - EU English - PvP
  • Darth Revan's Mask - EU German - PvP
  • Darth Traya - EU German - PvP
  • Jar'Kai Sword - EU German - PvP
  • Hrakert Rift - EU French - PvP

Reid urges patience, and assures players that fixes and character transfer functionality are in the pipeline.

Add a comment5 comments
DivideByZero  Dec. 21, 2011 at 15:42

Damn Jon, you have been busy today!

hurrakan  Dec. 21, 2011 at 15:49

So they gave all the good servers to the US, huh?


Ah ok - you only posted the EU servers here.
You should clarify that - e.g. "The busiest EU servers are as follows:" Thanks :)

Last edited by hurrakan, Dec. 21, 2011 at 15:51
JonLester  Dec. 21, 2011 at 15:50

Damn Jon, you have been busy today!

I live to serve. 8)

@hurrakan: a number of US servers have also been called out - I didn't post them since we've mainly got a UK readership.

EDIT: Not a bad idea, that. Edited.

Last edited by JonLester, Dec. 21, 2011 at 15:55
La_Fouinard  Dec. 21, 2011 at 20:19

Absolutely stellar work, migrate lots of guilds onto servers leaving little space and get surprised when people who love the game encourage their friends to join. As such now you have servers with almost no population and massive queues where the people with early access have spent dozens of hours playing their characters already.

Not BioWare's finest hour.

Tsung  Dec. 22, 2011 at 09:15

Exactly my thought La_Fouinard. They should of made a lot more servers available from the start instead of bring servers on line as and when they are needed. It's like treating each player as a separate entity rather than a potential group of entities.

I have friends on "Full" Servers; when I join the game will I pick that empty server and play alone?. Of course I wont, that would be madness, I want to play and enjoy the game with friends. That's the point of an MMO (or I think that's the point? maybe I'm wrong?)

Annoyingly to fix this issue all the have to do is announce free server transfers will be available in a couple of months time. That way people can join any server knowing they can switch to their friends servers later on.

Other ways to solve the issue would be to hide the servers from players aka Guild Wars. You join a server with space, if you need to party with friends you can do it or switch servers.

Or set it up so the first 10 or so levels which are tutorial / starter zones on servers dedicated for them. Then once the player reaches level 10 they can choose which server to move their player on.

Poorly managed launch, more concerned with filling servers rather than looking after players.


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