Can Focus On Fun Over Form
What with DICE recently calling in to question the current console's visual heft, we've wondered how long we've left of the PS3 and 360's life-cycle. With most developers chomping at the bit to wrangle some new hardware - whether the Wii U can slake that particular thirst is still inconclusive - we fear our beloved Microsoft and Sony boxes may be nearing their ultimate end. However, according to Mass Effect and Dragon Age studio, Bioware, maxing out the PS3 and 360 isn't a bad thing. In fact, it has allowed the developers to "iterate on gameplay" to ensure the likes of Mass Effect 3 are the best the studio can deliver.
"In terms of actual horsepower, I think we’re pretty maxed out. I don’t think there’s much more to find," admits Bioware's Aaryn Flynn. "That said though, I think what is nice is what that gives you is an incredibly stable platform that lets you iterate on things like gameplay and iterate on things like story and things you can do that way now because you’re not worrying about the underlying technology changing from under you."
Flynn reveals that having such "stable hardware" has allowed Bioware to work on ensuring Mass Effect 3's gunplay is tight and fun, rather than worry about whether their tech is functioning properly. Personally, we're right behind Flynn. Remember on the PS2, it enjoyed some of its best games near the end, such as God of War 2. This generation isn't spent, just yet. [Now Gamer]