"We Can't See A Tenfold Increase Again"
Despite Killzone: Shadow Fall promising superbly detailed visuals, BioWare's art and animation director has spoken out to suggest that we shouldn't get our hopes up too much, too soon. Though the PS4 can theoretically power much more visually impressive games, massive development costs might mean that only a small fraction of next-gen titles can ever make the most of the hardware, meaning that the jump in quality won't be as obvious as last time around.
BioWare's Neil Thompson (currently hard at work on Dragon Age III) cautioned OXM that the industry could "get itself into a corner where it becomes economically unviable to make a game" if publishers attempt to wring every last drop of graphical juice out of next-gen hardware. "The last technology iteration caught folks by surprise - especially the number of people you needed and the skillset jump that was required to do the work that people expected."
As such, we might not see such a massive increase in quality as we witnessed between the PS2 and Xbox 360/PS3.
"For the next generation there will be a big leap, but it won't be as obvious. People will do things in a cleverer fashion...they'll be better prepared, shall we say - but we can't see a ten-fold team increase again as the budgets would just be ridiculous. You'd have to sell 20-30 million copies before you broke even.""
To be honest, graphical output isn't anywhere near the top of our wishlist for the next console generation. Consistent 60FPS performance, no loading screens, bigger environments and more advanced AI is more important to us than shiny visuals, but hey, we never complain about eye candy.