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BioWare Reveals More Mass Effect 3 Co-Op Info

Author:
Jonathan Lester
Category:
News
Tags:
BioWare, Co-op, EA, Mass Effect 3, multiplayer
Discuss:
Mass Effect 3

BioWare Reveals More Mass Effect 3 Co-Op Info

No Local, New Races, DLC, Sunset Plan, DRM

BioWare producer Jesse Houston has loosed a huge batch of info (both old and new) about Mass Effect 3's cooperative suite in a recent Q&A session. There's plenty to sift through for interested fans, but we've done our best to smush the pertinent new details into a convenient roundup. Expect the unexpected... and PC DRM that requires a one-off internet connection to activate. Full details below.

We've already covered a lot of this intel in our hands-on multiplayer preview, but here's what we didn't know:

  • As well as Humans, Turian, Krogan, Asari and Drell, there will be playable races that we "won't expect." Please, please be the Hanar.
  • New characters will be delivered through DLC. Surprise, surprise.
  • Kinect support isn't included, which makes sense since it's used for bossing around AI team mates. Its microphone can probably still be used for team chat.
  • Local multiplayer isn't working yet. "It is definitely on the table as something we might add," but if I were you, I wouldn't hold your breath.
  • Features an armour and weapon modification system that's balanced differently from the singleplayer campaign.
  • Matchmaking will be based on skill level.
  • "Just know that we are putting systems in place that will let you deal with people that you don't want to be playing with." Which means we'll be able to kick or punish griefers in some way.
  • Won't support user-created or dedicated servers.
  • There's already a 'Sunset plan' in place, i.e. BioWare are up-front about the fact that the servers will have to be retired at some point. However, they'll "make sure there are options so the players who are playing don't feel abandoned."

In other news, the PC version will contain DRM that requires users to connect to the internet during installation and activation, but it won't be 'always-on.'

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