Nihilistic have dropped some new details about their fairly secretive Call Of Duty Vita tie-in. Apparently Black Ops: Declassified will feature new perks, attachments and maps... and will look much better than its seriously ropey Gamescom debut. Here's hoping.
Nihilstic studio head Robert Huebner took to the European PlayStation Blog to explain that Black Ops: Declassified has received a "significant visual upgrade; a richer color palette, more detailed models, and better lighting overall." A new animation blending system will apparently help Declassified to feel much more like a full-fat Call Of Duty title.
In terms of the singleplayer campaign, Huebner reiterated that it's a fast, challenge-based affair with short replayable missions. "The goal is to give the player the experience of striving for the “perfect run” through each mission," he said."
Weapon modding will return in both campaign and multiplayer, with a few new attachments to play with. "Weapons retain many of the attachments from previous games, with fan favorites such as suppressors, extended mags,underaction grenade launchers, and different optics," Huebner explained. "New additions also appear like improved grip, which improves hip fire accuracy, and adjustable stock, which gives full movement speed while using Aim Down the Sight."
"In multiplayer, you’ll unlock these attachments by leveling up your weapons. You’ll be able to use up to two attachments with each primary weapon, and one attachment with secondary weapons."
Twelve perks will be available, including newcomers like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.
Two maps currently revealed for the portable shooter include Range and Nukehouse, the latter of which is a more compact version of that multiplayer map.