Login | Signup

Black Ops II: Apocalypse DLC Detailed For August 27th

Jonathan Lester
Activision, Apocalypse, Call of Duty: Black Ops II, DLC, Treyarch

Black Ops II: Apocalypse DLC Detailed For August 27th

Call Of Duty: Black Ops II will receive its fourth map pack on August 27th, hyperbolically entitled Apocalypse. Costing 1200 Microsoft Points (or presumably the real-money equivalent), it contains four new levels and an "all-new wildly creative Zombies experience."

There's also a new Avenged Sevenfold track. Details below.

"Apocalypse is Treyarch's grand finale to Call of Duty: Black Ops II," explains Treyarch Studio boss Mark Lamia. "It is the perfect culmination of our efforts, and fan feedback, with two all-new multiplayer maps for players to experience for the first time, and two fully reimagined fan-favorite multiplayer maps from past games - and Origins, our most epic Zombies experience to date. Apocalypse is a DLC pack that our fans will never forget."

Without further ado: here are the maps in question:

• Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.

• Frost:
Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.

•Takeoff: Fans of Stadium from the original Call of Duty: Black Ops First Strike DLC will find themselves at home on Takeoff. Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.

• Dig:
An adaptation of the fan-favorite Courtyard from Call of Duty: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of Courtyard with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

The Zombies level, codenamed 'Origins,' promises to be one of the deepest and most nuanced cooperative stages to date. Players are deployed to "Dieselpunk-stylized World War I-era France," where they'll encounter the four original heroes from the very first Zombies map (Tank, Nikolai, Takeo, and Rictofen).

Unleashed after the Germans unearthed the mysterious "Element 115," this next chapter in the Zombies legacy will explore the saga's origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups - and that's just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination. In this stylized undead adventure, they'll need every advantage if they have any hope of surviving one of Treyarch's deepest Zombies experiences to date.

Avenged Sevenfold have kicked in a new track for the opening cinematic, namely "Shepherd of Fire" from their upcoming album "Hail to the King."

Black Ops II: Apocalypse DLC Detailed For August 27th

Add a comment3 comments
stevenjameshyde  Aug. 9, 2013 at 10:56

When are the sheeple going to wake up and realise they're just releasing the same thing over and over again?

...every Avenged Sevenfold album sounds the same!

DivideByZero  Aug. 9, 2013 at 11:57

I am still loving Black Ops 2. Bought the season pass and there has been something I loved in every release, so it has been well worth the money for me.

Much better than MW3 which was awful!

Sure, they are re-hashing the odd old map, but they are doing graphical updates on them and they look great. I personally really like that.

Different strokes for different folks I guess.

Late  Aug. 9, 2013 at 13:30

When are the sheeple going to wake up and realise they're just releasing the same thing over and over again?
...every Avenged Sevenfold album sounds the same!

lol! :D

Started playing "From Dust" a couple of days ago. Hadn't played it before, and am thoroughly enjoying it. And yet last night I took the disk out (I got it with two other games on one of those xbla compilation disks) and put Black Ops 2 into the machine for a few hours.
Speaks volumes about a game that you'll keep coming back to it even if you're in the middle of playing something else you're enjoying.
And the map packs help to keep interest going all year long - especially if you've bought a season pass. (I have.)

Courtyard? I only vaguely remember the maps from [email protected] and that one doesn't really ring a bell. Not sure [email protected] really had any great maps though. Most were okay, but I didn't think any good enough that we'd see it return (as a "fan favourite"? - where was this poll?) four or five years later.
Stadium was a pretty good map though.

As always I look forward to the new zombies map. And as has been the case with all of the zombie maps on BO2, I'll miss most or all of the easter egg / mission stuff because it's all just gotten too convoluted. I'll play it, but just as the basic game - not to get secret messages and bonuses etc.
They started ruining zombie mode when they made the easter eggs too complicated. They completed the ruin by adding the "persistent perks".

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.