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Black Ops II Zombies Mode Revealed: Road TripZ

Jonathan Lester
Activision, Black Ops II, Call of Duty: Black Ops II, TranZit, Treyarch, Zombies

Black Ops II Zombies Mode Revealed: Road TripZ

"A Big, Giant, Expansive World"

Treyarch have officially blown the lid off Black Ops II's Zombies mode... which has been expanded into practically a full game in its own right. Not only will the traditional wave-based survival mode make a welcome return, but the new TranZit gametype promises to take us on a road trip through an expansive world where we choose the destination. If that wasn't enough, the appropriately-named Grief Mode will adds a competitive twist to the proceedings for up to eight players.

Reveal trailer and detailZ after the break.

First things first: Survival mode tasks one-to-four players with holding a 'safe' zone in sprawling maps, upgrading their defences and occasionally sallying forth into the deadly hordes to acquire bonuses and currency. Pre-order customers will receive the bonus Nuketown Zombies map. It's very much the 'vanilla' cooperative experience from the first game, but will apparently feature larger levels and greater scope for exploration.

However, these levels can be experienced as part of a new TranZit campaign that sees four players taking a Gauntlet-style armoured bus to different destinations in a "sprawling, open world." Though there's no explicit narrative as such (Treyarch wants players to create their own), you can actively choose where to go and whether to hunker down in the claustrophobic coach or branch out on foot. Apparently the 'Moon' map from the original Black Ops will factor into the experience somehow. Speaking to Joystiq, Treyarch's Mark Lamia described TranZit as a “big, giant, expansive world, significantly bigger than anything we've ever created."

“Because it’s open and because there are multiple locations in this world where you can play and where the infestation is, there’s different strategies about how you can approach it,” he continued. “It’s a much bigger world with much more going on.”

Finally, the new Grief mode pits two four-player teams against each other in a fight to the death. Sort of. See, the team's can't shoot or damage each other directly, meaning that they'll need to lure the zombie hordes towards their opponents and sabotage one another's defences.

All modes can be fully customised, both in terms of how many upgrade points you receive at the start and optional challenges.

Say what you want about the Call Of Duty franchise, but it's clear that Treyarch are determined to bring something fresh and new to the experience. We'll find out whether the futurisitic singleplayer setting, new Zombies content and retooled multiplayer pay off on November 13th.

Add a comment 1 comment
Late  Sep. 27, 2012 at 10:55

Amazing how a throwaway bonus level on [email protected] has become one of the best parts of COD for so many people.

The last 8-10 months have seen the big question for me change from "is it worth getting the next COD?" to "what do I want to play first - Campaign, Multiplayer, or Zombies?"
(I usually do them in that order, actually.)

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